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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Hello...and a few questions
Date: Mon, 8 Dec 1997 18:49:47 -0800
Missed a few qyuestions the last time around...

> 1) When you hit Runners on Retainer, it states in the rulebook that when
> Runner vs. Runner combat occurs, afterward, both teams go home. For Runners
> on Retainer too?

See below...

> 1.1)Is having someone alive after 1 round vs. the opposing team considered
> "defeating" Runners on Retainer?

There really are no "rounds" of combat; it's divided up into three loose
sections (basically, pair Runners up, compare Threat and Body, and trash
those
who get trashed).

I've always assumed that if the shadowrunning team can kill off the
entire "Retainer" team, the shadowrun continues. This is similar to
defeating a Challenge -- if it's got any Body left, it ain't dead,
and the shadowrun is cancelled.

> 1.3)How many (and in what state) of your runners participate as 'the
> runners on retainer'?

Any and all. This is an improvement over interception (but of course it
is: you're spending a card in the effort.)

> 6)Why isn't everyone submitting their own Shadowrun Card Characers!

See several net.expansion sets at:
http://pw1.netcom.com/~mbreton/srccg/spoilers.htm

Included are the Shadowrun TCG First Run and the High Seas
net.expansion; I am in the process of formatting an
earlier submission to FASA, the Containment Zone, and should probably
get around to asking Forrest for permission to post the Rising Sun
net.expansion we collaborated on.

In addition are some very loosely formatted ideas from this list (but it
is in serious need of an overhaul).

I really enjoy generating new cards, so I'd love to hear your opinion on
the net.expansion (and if you'd like to collaborate....)

Jack Crow
Type: Prime Runner/Street Samurai
Rarity: Rare
Cost: 6/2
Text: (A/B?) Human. Leadership-1, Street-1. Jack Crow adds +1 to
all
rolls required by equipment he is using.

Comments: I certainly hope the 6/2 wasn't referring to the Threat
Rating. Interesting special ability; there's a Runner in the High Seas
expansion -- Postal -- who adds a bonus to all Burst Fire rolls. This
effect sort of supercedes it... Crow's ability cuts two ways, however:
better on the Burst Fire -- worse on the Stun Gloves. Better on the
Monofilament Whip.. much worse on Armor.

Sure you want that ability still? :)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.