From: | Jeffrey Nuremburg <xanatos@********.NET> |
---|---|
Subject: | Turned runners in the safehouse |
Date: | Tue, 9 Dec 1997 01:33:57 -0500 |
> >
> From what we have discussed on this list, no. A turned runner is not
> "present" with unturned runners in the Safehouse.
This does not make any sense and is stated nowhere in the rules.
Being turned does not have any bearing on whether or not a runner is in the
safehouse. A runner is not in the safehouse if he is on a shadowrun or is
currently engaged in the use of a card that takes him out of the safehouse
(i.e - Z-zone, wanted, bar fight, etc.)
As an example, lets say that I turn Tempest to inflict 1
armor-piercing damage on all runners in play during my Legwork phase. On my
opponent's turn he riots. I assign the 2 damage to all of my runners as
appropriate. He then riots again. Even though Tempest is tapped she is
unquesionably currently in my safehouse. I turn Knuckles (who is untapped
in my safehouse) at this point to take the 2 damage meant for Tempest and
she remains alive.
--
Jeffrey Nuremburg / Assistant System Administrator
xanatos@********.net
cgiguy@********.net - All CGI related requests
"I've been an atheist - I had found it difficult to
have religios beliefs and scientific ones, but I've
accepted that I have a duality - there's a human
way of interacting with people but also a mechanistic
explanation of what people are and how they work."
- Rodney Brooks, Director of MIT's AI Lab