From: | "Abadia, Teos" <Teos.Abadia@****.COM> |
---|---|
Subject: | Re: Turned runners in the safehouse |
Date: | Tue, 9 Dec 1997 15:58:23 -0500 |
> From: Rob Harris[SMTP:rjharris@********.UIUC.EDU]
>
> I'm afriad not. Check page 14 for a very precise defintion of the word
> present. You can use this definition anytime a card is required to be
> present with another card (like gaurd). The story/reason that turned
> cards
> are not present in the safehouse is to indicate that they are out
> "doing"
> something. So when a character is turned to visit a location, he is at
> that
> location, and not "present" in the safehouse when your character is
> attacked with wanted. This ruling has been checked and verified with
> (a
> very non-responsive currently) FASA.
>
> Rob Harris
>
Did you ever post that ruling? I never saw the original, and would like
to see it. More comments follow:
> ----------
> > From: Jeffrey Nuremburg <xanatos@********.NET>
> > As an example, lets say that I turn Tempest to inflict 1
> > armor-piercing damage on all runners in play during my Legwork
> phase. On
> my
> > opponent's turn he riots. I assign the 2 damage to all of my
> runners as
> > appropriate. He then riots again. Even though Tempest is tapped
> she is
> > unquesionably currently in my safehouse. I turn Knuckles (who is
> untapped
>
At this point, your Tempest is dead! (Tempest takes one when he
inflicts damage, then suffers 2 from riots!). Turned runners can not
inflict damage, but can take damage.
> > in my safehouse) at this point to take the 2 damage meant for
> Tempest and
> > she remains alive.
>
I know what you are thinking. I have played a bunch of different ways,
and it seems like every month we change how we play to keep up with the
rule explanations. (I actually like this; innovation brings new ideas).
However, your Knuckles could not turn (either time) to help Tempest as
Knuckles is not present. On a run, Knuckles would be present and could
take the damage intended for Tempest, saving him.