From: | "Abadia, Teos" <Teos.Abadia@****.COM> |
---|---|
Subject: | Re: Turned runners in the safehouse |
Date: | Tue, 9 Dec 1997 18:10:27 -0500 |
> From: Matb[SMTP:mbreton@**.NETCOM.COM]
>
> > At this point, your Tempest is dead! (Tempest takes one when he
> > inflicts damage, then suffers 2 from riots!).
>
> > Turned runners can not inflict damage, but can take damage.
>
> This sounds like a left-over from Magic: If a turned Runner finds his
> way into combat, he she or it does indeed damage as normal.
>
Oops. I meant to say: "turned runners can not initiate damage" (A
turned runner can't use Wanted! to attack another player, right?). (You
guys and your Magic allusions. I must try magic, as everyone always
seems to imply that I play the game! )
> I'll also aver, with equally strong voice, that in the example
> clipped,
> Knuckles could indeed turn and prevent Tempest from suffering the
> Riots.
>
Hmmm. If Tempest is turned, and not "present" in the safehouse, can
Knuckles turn to protect Tempest? I don't think so, but I am open to
suggestions. Anyone else have a take on this? This would mean that
runners with Biotech could turn to heal runners that are turned, like a
runner that just went to Iron Lung and received damage. I thought the
list had sort of agreed that Biotech can't be used on a turned runner,
because they aren't present with each other. No?