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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Turned runners in the safehouse
Date: Wed, 10 Dec 1997 06:33:33 -0800
> > > Turned runners can not inflict damage, but can take damage.

> > This sounds like a left-over from Magic: If a turned Runner finds his
> > way into combat, he she or it does indeed damage as normal.

> Oops. I meant to say: "turned runners can not initiate damage" (A
> turned runner can't use Wanted! to attack another player, right?).

See other thread for my opinion. Bar Fight doesn't turn either Runner;
the attacking character in Wanted must be unturned at the outset.

> (You guys and your Magic allusions. I must try magic, as everyone always
> seems to imply that I play the game! )

Whatever you do, don't get addicted.

The easiest way to "play" is to buy an issue of Scrye or Inquest,
because they have a complete list of spoilers in the back pages. Better
to be out $5 than %1500...

> > I'll also aver, with equally strong voice, that in the example
> > clipped, Knuckles could indeed turn and prevent Tempest from suffering the
> > Riots.

> Hmmm. If Tempest is turned, and not "present" in the safehouse, can
> Knuckles turn to protect Tempest?

You've missed my assertion: Tempest can turn and be in the safehouse
(and be "present" in the safehouse). He hasn't gone anyplace; just done
a little high-power sorcery.

> I don't think so, but I am open to suggestions. Anyone else have a take on this?
This would mean
> that runners with Biotech could turn to heal runners that are turned, like a runner
that just went
> to Iron Lung and received damage. I thought the list had sort of agreed that Biotech
can't be used
> on a turned runner, because they aren't present with each other. No?

Yes, Biotech's a good power to have that way. Sort of limited, because
the Biotechers themselves aren't particular strong Runners.

(And, not to nitpick further, but Biotechers heal turned characters all
the time.. on shadowruns.)


-Mb

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