From: | Jyster !!! <jyster007@*******.COM> |
---|---|
Subject: | Re: Turned runners in the safehouse |
Date: | Wed, 10 Dec 1997 15:42:17 PST |
>> > 1.2.1)Is it possible to be turned AND in the Safehouse?
>> >
>> From what we have discussed on this list, no. A turned runner is not
>> "present" with unturned runners in the Safehouse.
>
> This does not make any sense and is stated nowhere in the
rules.
>Being turned does not have any bearing on whether or not a runner is in
the
>safehouse. A runner is not in the safehouse if he is on a shadowrun or
is
>currently engaged in the use of a card that takes him out of the
safehouse
>(i.e - Z-zone, wanted, bar fight, etc.)
>
> As an example, lets say that I turn Tempest to inflict 1
>armor-piercing damage on all runners in play during my Legwork phase.
On my
>opponent's turn he riots. I assign the 2 damage to all of my runners
as
>appropriate. He then riots again. Even though Tempest is tapped she
is
>unquesionably currently in my safehouse. I turn Knuckles (who is
untapped
>in my safehouse) at this point to take the 2 damage meant for Tempest
and
>she remains alive.
>
>
Wrong! If a runner is tappped it is not considered present in the
safehouse and you cannot use guard.
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