From: | Crane <jack9@*********.NET> |
---|---|
Subject: | Re: Turned runners in the safehouse |
Date: | Wed, 10 Dec 1997 16:20:56 -0800 |
>>> >
>>> From what we have discussed on this list, no. A turned runner is not
>>> "present" with unturned runners in the Safehouse.
>>
>> This does not make any sense and is stated nowhere in the
>rules.
>>Being turned does not have any bearing on whether or not a runner is in
>the
>>safehouse. A runner is not in the safehouse if he is on a shadowrun or
>is
>>currently engaged in the use of a card that takes him out of the
>safehouse
>>(i.e - Z-zone, wanted, bar fight, etc.)
>>
>> As an example, lets say that I turn Tempest to inflict 1
>>armor-piercing damage on all runners in play during my Legwork phase.
>On my
>>opponent's turn he riots. I assign the 2 damage to all of my runners
>as
>>appropriate. He then riots again. Even though Tempest is tapped she
>is
>>unquesionably currently in my safehouse. I turn Knuckles (who is
>untapped
>>in my safehouse) at this point to take the 2 damage meant for Tempest
>and
>>she remains alive.
>>
>>
>Wrong! If a runner is tappped it is not considered present in the
>safehouse and you cannot use guard.
I guess we have a difference in opinion.
Just because the rule book says it doesn't mean it is the way that you
should play it. The game is not perfect, but with a little work it could be!
It would seem to me that, to a Shadowrun vet like you that, would make
sense.