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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Riots and tapped Runners in the safehouse - Rulebook definiti
Date: Wed, 10 Dec 1997 22:58:32 -0800
> > And, to nip one other comment in the bud: Bullet Barrier is also
> > ineffective ["(A1) until *end of combat* to user and all Runners *on
> > shadowrun* with user."]

> Damn. I had forgotten about that. I think I have to agree with
> Jeffrey, I will have to put a BullDog Van in to my deck. I used to have
> one in, now I know why! As for mages turning and rendering Bulldog less
> useful, give it to a character not likely to turn.

The Bulldog's effect depends on whether the beneficiary is unturned, not
(apparently)
whether the user is turned or even present.

> > > Can a turned Runner initiate a Bar Fight? Can Bar Fight and Wanted
> > targer a turned Runner?

> > Yes, a turned Runner can initiate a Bar Fight. The card reads "choose
> > a Runner", not "choose an unturned Runner". Both Bar Fight and
Wanted
> > can target turned Runners; neither card specifies a specfic status or
> > trait of their victim.

> I have to again disagree. Okay, check the definition of turned, as
> presented in the rulebook, p. 12:

> "Turn(ed): You turn a card (rotate it off center) to use its abilities.
> A turned card reminds all players that the owning player cannot use that
> card again during his turn. "

Correct, with the exception that you're not directly using that card;
you're expending a second (or third, or fourth) card to affect it.

Remember that even the tough guys are going to be feeling a few bruises
after two or three Bar Fights in a row. The counterbalance is already
present.

(MtGish question: The cost of the card is only in nuyen. Since LOTI
cancels the effects of a card, would a Runner selected for a Bar Fight
that was then cancelled remain turned?)

> Note: this doesn't settle our question about whether Guard and Biotech
> can be used by a runner on another runner that is targeted by Wanted.
> We'll need to hear from FASA on that one.

I wasn't aware there was a question about it. Once the Runners engage
in combat, they are present only to other Runners in that combat. Guard
is straight out of the question, then. (Incidentally, it also breaks
the "no Stingers allowed in combat" rule..)

Biotech depends on your mindset toward whether turned and unturned
Runners both in the safehouse are equally present; once you decide that,
the answer is obvious.


-Mb

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