From: | Nemein <nemein@**********.COM> |
---|---|
Subject: | Re: Skillsofts and Chipjacks |
Date: | Thu, 11 Dec 1997 14:21:17 -0800 |
>
> My $0.02 on skillsofts and chipjacks:
>
> I can see the way FASA set up chipjacks 1, 2, and 3 in the SRTCG. I
think for
> a card game it works but I see no reason why a runner couldn't have
more than
> one skillsoft in his/her possession and switch them in the chipjack
at some
> point. This might require turning the runner to indicate this action
or have
> the runner decide at the beginning of the legwork phase which
skillsofts are
> being used for the duration of that turn. I have never played any
decks with
> chipjacks and skillsofts although I would like to. In a roleplaying
game they
> make sense but in a card game, it seems they are taking up a card
slot that
> could be replaced by a runner that has the skill(s) you would use.
> Anyone else care to comment? Would like to hear about this.
>
I think the best approach would be a "choose before you run" sort of
thing. That way a runner can have as many chips as they want, you
just have to select which ones you "jack in" before you go on the run.
This also justifies the cost/benefit of chipjack-3 over chipjack-1 in
that it gives you more opportunities to gamble you are choosing the
right chips.
==
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)
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