From: | Michael/Tamara Pease-Lorenz <treehugr@****.ON.ROGERS.WAVE.CA> |
---|---|
Subject: | my skwaaaaaaaaark.... |
Date: | Thu, 11 Dec 1997 19:06:28 -0500 |
> You have to a) get Skwrk out in the first place. 10Y is pretty rare in these parts.
I just thought that I would tell a cute little Skwaaaaaaaark story...
once upon a time, about 3 weeks ago, I opened my weekly booster pack and
lo and behold, there was this beautiful Skwaaaaaaaaaark looking me in
the face. Well, I was so happy that I went home and built a deck
specifically for him :) I had all sorts of cyberware and a couple of Mr
Johnsons, in addition to a lot of yadda yadda...
Welp, this is where my story gets sweet... sure 10Y is a lot but it's
quite worth it for the big guy, but try (1)getting a Mr Johnson in your
first hand, (2) playing him, (3)using his ability right away, (4)rolling
some # between 3 and 5 to bring out a runner from your deck to your
hand. Now that is pretty sweet cuz I could have Skwaaaaaaaark in my
hand and cast him in about say 2 more turns, BUT what if upon rolling
that 3 to 5, someone (my fiance, no less!) deja vu's that roll (to try
to make Mr J implode) and gives me a 6 instead!!! woohoo!!
Bwahahhaha... he gave me a free Skwaaaaaaaark on my FIRST turn, which I
proceeded to win with! ehheheheh...
My Skwaaaaaaaaark (2 of em now) and Tin Man (2 of those too) deck
kicks!! It's just a shame that my Doc Wagon can't be played on him, but
ahhh... he's nice and NO UPKEEP!! : )
Tamara