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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some Questions/Answers and Rule Ideas
Date: Thu, 11 Dec 1997 15:11:48 -0800
> 1) As for the Rule Voting thing, I say we go for it. Here are a few rule
> Ideas that might be added:

At the very least, they're handy as tournament rules.

> - I looked over J.P.'s ideas for "Present" definitions and I have to
> concur that they sound pretty good for the most part. I do feel that
> Runners who visit a sight do so and return before the end of the owner's
> legwork phase. If you start "sending" Runners to sites you'll have to
> represent this for clarity by moving the Runners onto the sight (or near it)
> to represent their presence there. In addition you have to deal with Matrix
> sites as a special case since there is no need for Runner's to leave the
> Safehouse to visist a Matrix location. I do feel that at the end of a given
> players turn all of his Runners (turned or unturned) should be considered in
> the safehouse.

I generally don't like special instances, but it seems like an entire
section on the
Matrix in SRTCG should be written up. (This would include mentioning
that Recon by Deckers
is a Matrix action, etc, etc.)

> - As for improving Chipjacks, they might want to make them cheaper
> AND/OR for a card like chipjack 3 you can draw any one chip from your deck
> to place on it (this way the card becomes more useful and doesn't become
> such a combo. monster)

No comment, but I've already HTMLized the various chip ideas (the
Improved Skillwires
and Skill Hardwires) onto my webpage, and, if I anyone can forward Teos'
tidbit on the
skillsoft dealer, I might pop that up there as well.

> 2) The idea of Skwaaaaaark being able to be given any Gear (i.e.-things
> other than Gear/Cyberware) is most likely not what the creators of the card
> had in mind. I also feel that people playing it that way are playing by the
> "Letter" of the rules (going by the precise text of the card) and not going
> by the "Spirit" of the rules. I have to say that if any gear can be given
> to Skwaaaaaark and then transferred can he definately becomes a conduit for
> free gear (I've gotten him out second turn in a number of games and it would
> accelerate things greatly if I could spend 3 more turns brining people out
> and then giving them gear for free).

On the other hand, it'd be nice to have the card worded so that it's
intention
is absolutely clear, instead of ninety-eight percent clear.

The easiest fix (net.errata) is for Skwraaaaaark!'s special trait
section to read

"All Cyberware given to Skwraaaaaark! is free. No other Gear cards may
be played on
Skwraaaaaark!"


-Mb

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