From: | Nemein <nemein@**********.COM> |
---|---|
Subject: | Re: Skillsofts and Chipjacks |
Date: | Fri, 12 Dec 1997 12:08:27 -0800 |
skillsofts than they currently have jacks for. It just needs to be
decided before the run whichs ones are "active". Another way would be
to allow it either before a challenge is exposed, or in that "natural
pause" after a challenge is exposed and combat/sleazing begins. The
first of those makes chips A LOT more versatile, almost to the point
of being broken. The second option would definately make chips/jacks
broken IMHO.
---G-Man-99 <G-Man-99@******.com> wrote:
>
>
> This I like, it may be the best and simplest way but there is no
reason one can't carry more than 1, 2 or 3 skillsofts.
>
> G-Man-99
> >>
> >
> >
> >I think the best approach would be a "choose before you run" sort of
> >thing. That way a runner can have as many chips as they want, you
> >just have to select which ones you "jack in" before you go on the
run.
> > This also justifies the cost/benefit of chipjack-3 over chipjack-1
in
> >that it gives you more opportunities to gamble you are choosing the
> >right chips.
> >
> >
==
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)
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