From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Skillsofts and Chipjacks |
Date: | Fri, 12 Dec 1997 10:09:29 -0800 |
> Not sure if I understand you completely... A runnner can carry more
> skillsofts than they currently have jacks for. It just needs to be
> decided before the run whichs ones are "active". Another way would be
> to allow it either before a challenge is exposed, or in that "natural
> pause" after a challenge is exposed and combat/sleazing begins. The
> first of those makes chips A LOT more versatile, almost to the point
> of being broken. The second option would definately make chips/jacks
> broken IMHO.
Using Skillsofts would fall under the normal rules of using Gear --
decided before the actual run or combat. (Ref. the FAQ question about
the Runner who intercepts, then decides to use the Club Vortex drugs and
is fragged.)
-Mb