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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some Minor Clarifications
Date: Sat, 13 Dec 1997 11:34:43 -0800
Jeffrey Nuremburg wrote:

> Hey all.

> I was playing in a 3 player last night when an issue came up (I'll
> get to that in a minute) and I ended up skimming the book for the first time
> in a while, here are some things I came across that are interesting and I
> just wanted to get some other people's opinions on them.

> 1) "Only unturned Runners may voluntarily enter combat with other Runners.
> Turn Runners to attack opposing Runners." (SRTCG Rulebook p.68)

> This seems to me to imply that you must tap a runner when you wish to bar fight.
> In addition, it also seems to me that when someone hits Runners in Retainer
> you can only choose to intercept them with Untapped Runners in your Safehouse.

I'll agree with this.. sort of. Sentence 2 (below) seems to belie it,
however. (Given that their original state before the battle was
unturned, wouldn't they unturn at the very end of it?)

> 2) "When combat has been resolved, the surviving Runners return to the
> safehouse in their original turned or unturned state." (SRTCG Rulebook p.68)

> This seems to strongly address the issue of turned Runners in the safehouse.
> It clearly states that unturned AND turned Runners return to the SAFEHOUSE.
> That is the key, if they return there then it seems to follow that they are
> present upon their return? This seems to imply that turned Runners can
> still be present in the safehouse, although of course this seems to
> contradict the text on p.14 under the definition of present.

Depends on how you read that ambiguous word "includes". Given that
there are so many events that allow turned Runners in the safehouse, it
seems fairly conclusive that they would be present there.

> 3) Okay, now that I've gotten that out of the way, I have a question about
> what occured in my game last night. To make the example brief, a Runners on
> Retainer was hit by player A. Player B started to place his runners in
> opposition to player A. One of Player A's Runners is a shaman with an Ally
> Spirit on him. Player B places three Runners against Player A's Runner with
> the Ally Spirit. The question is this: Is each Runner that Player A's
> Shaman faces a different source of damage, or are is there damage summed
> together and they constitute one "source"?

I think the attacks are "grouped" so as to prevent a certain situation:
Player A attacks B in a 3-on-1 situation. Player A's 3 Runners are a
2/2, a 2/3 and an 8/8. Player B has a 7/7 (A2). If you count all the
attacks separately, Player A attacks with his two weenies first, hoping
to scrape off the armor, and then hoping his Big Tough Guy will polish
him off.

Otherwise, despite a numerical superiority and even a bigger guy, he
*cannot* win this battle (save Stingers). By summing up all the
attackers, you make the smaller guys still valuable in a fight.

> 4) Lastly, just because it seems to be pretty important, when a team hits
> your Runners on Retainer can you use all the unturned Runners in your
> safehouse or are you restricted to the standard limit of 6?

I've always allowed any spare Runnner to get involved. Usually that's
because Big Tough Guy decks can only field five or six at a time
anyways. I've never seen it happen that a player gets mobbed by
fourteen Rockers, but it must be amusing...


-Mb

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