From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: couple o' questions |
Date: | Sun, 14 Dec 1997 10:26:32 -0800 |
> hey all,
> 1) can sleep or invisibility sleeze the "challenges turned into creatures"
> on cards like urban brawl, cermak blast, etc? the wording on the
> objectives are "face the result instead of the challenge" implying that
> the runners are no longer facing the challenge but instead are facing
> the objective (or something due to the objective). and both sleep,
> invisibilty, and their like specifically say awakened, street, or whatever
> *challenge*. so it seems to me like the spells don't work, but it seemed
> to me a bit illogical since why wouldn't spells like that work? granted,
> things don't have to make sense in a ccg if it disrupts game play, but
> does it? so what's the word?
Once the challenges are "converted" to Bugs are Brawlers, they can be
affected by any spells that would affect their new form.
Example: I'm running against the Cleanse the Hive Objective. The first
Challenge revealed is a Security Camera (the owner laid it long before
the Objective was revealed). The owner *cannot* return it to his hand
and play a new Challenge, as the Camera is really a Bug (an Awakened
Challenge). I can use Sleep or Invisibility to sleaze it, but I can't
use Steamroller or Crash, as it no longer counts as an Electrical
Challenge.
I'm pretty sure the wording on this is consistent, that one Challenge
transmogrifies into another *Challenge*.
> 2) on the alarm. does the alarm go off for challenges like integrated
> control center? there's no chance to sleeze it, it just gets added
> permanently to the objective/challenges. so once it gets put on, has the
> alarm been triggered?
I've always played not. Same with Custom System. (After a fashion,
same with Gut Check and others.)
I think this is handled pretty well by the RBT, on page 62: The alarm is
triggered when a team of Runners fails to sleaze a Challenge. There's
no check with the ICC to see if its sleazed or not, it just genereates
its effect and disappears off the Challenge Stack.
> 3) another alarm question. this one's just a confirmation really. if i
> fail to sleeze a threat-rated challenge and instead use sleep,
> invisibility, etc to sleeze it the alarm has still been set off, right?
Nope. Both cards read along the lines of "sleaze Awakened Challenge".
I think the official word is that anything skill-related remains
sleazing, while spells and other Gear simply trash the Challenge in
question.
> actually, that makes me wonder, is there a small phase wherein i can use
> spells and stuff during that part of a shadowrun where i'm checking if my
> skills are enough to sleeze a challenge, ie that initial sleeze-check for
> the alarm on a challenge. wow, that was a confusing mouthful. hopefully
> you catch my drift. that'd sorta be nice/make sense since about the same
> time that my skills save my arse from a challenge (by sleazing it) my
> mages could just bust out some magic and do the same. but i was always
> under the impression that there was no phase in which to do stuff. hmm.
> food for thought.
Wordy, but yes, it's the same point in play where your opponent can play
a GAQS.
> 4) torgo. "trash a number of elves in play". besides the fact that he's
> scary as hell, i'm confused on how the elves that are trashed are picked.
> if it said target elves, then i'd be happy to pick'm, but since that
> hasn't been specified, under the rulebook, my opponent gets to pick which
> elves get mangled. what happens in a multi-player game where multiple
> players have elves in the game? whose elves get rocked? or what about my
> elves, does someone get to pick mine? so is it just random, or what?
Torgo's pretty easy. I pay four yen and turn him to trash Loki's Drake,
your Dodger, Rob's Tinkerbell and Dvixen's Elven Hitman.
Owner gets to choose which elves; the card should read target elves,
yes.
-Mb