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Mailing List Logs for ShadowRN

From: Crane <jack9@*********.NET>
Subject: Re: Some Minor Clarifications
Date: Sun, 14 Dec 1997 17:51:00 -0800
I have had similar questions-

>1) "Only unturned Runners may voluntarily enter combat with other Runners.
>Turn Runners to attack opposing Runners." (SRTCG Rulebook p.68)
>
>This seems to me to imply that you must tap a runner when you wish to bar
fight.
>In addition, it also seems to me that when someone hits Runners in Retainer
>you can only choose to intercept them with Untapped Runners in your
Safehouse.

At first I made the not-so-famous statement, "I don't think Skwaaaaaark!
should be able to get into more than 1 Barfight a turn." That was before we
playtested the "Ignore the - Only unturned Runners may voluntarily enter
combat with other Runners." concept. It worked (try it, you'll like it).
But that's our HOUSE RULE.
As far as the way the listserv feels about it, I think that everyone pretty
much agrees your runners must turn for these events/combats-
Bar Fight (defender too?)
Runners on Retainer
Wanted (duh)
Z-Zone


>2) <SKIPPING unturned runners in the safehouse?>
>


>3)To make the example brief, a Runners on
>Retainer was hit by player A. Player B started to place his runners in
>opposition to player A. One of Player A's Runners is a shaman with an Ally
>Spirit on him. Player B places three Runners against Player A's Runner with
>the Ally Spirit. The question is this: Is each Runner that Player A's
>Shaman faces a different source of damage, or are is there damage summed
>together and they constitute one "source"?
>
>If you consider it from the perspective of armor, armor subtracts from each
>Runner individually (seeming to imply that each one is a different entity or
>source), and only after those subtractions have occured is the resulting
>total summed. The Shaman in question above had no armor, but as you can see
>armor adds a slightly different perspective on how damage is dealt.
>
>The rule book states, "If multiple Runners are fighting a single opponent,
>add their Threat Ratings together to determine damage." (SRTCG Rulebook p.70)
>

If your intention was to show me how multiple combatants should be treated
when paired up (for example 3 on 1), it almost worked!
I agree that the attackers threat ratings could be treated as one source,
but doing so allows Shamans (w/ally spirit) and people with Fullbody Armor
to survive such encounters. I play not-one-source, but I am open to be
corrected.

>4) Lastly, just because it seems to be pretty important, when a team hits
>your Runners on Retainer can you use all the unturned Runners in your
>safehouse or are you restricted to the standard limit of 6?
>
I think 6 is fair, but if someone objects....maybe I'm wrong <again>.

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