From: | "J.P Haworth" <jhaworth@*******.COM> |
---|---|
Subject: | Re: z-zone Q |
Date: | Mon, 15 Dec 1997 17:58:17 -0800 |
> so i'm looking at z-zone in the middle of a game and it occurs to me
> that
> my poor little glitzes and thrashes are gonna get rocked if i play and
> use
> it. then i think about the wording, so it says all runners "must" be
> involved in this combat. even turned runners? i thought turned runners
>
> couldn't be a part of initiating combat? so do turned runners still do
>
> damage? do i have to pair up with turned runners? so how does that
> work?
> on the flip side, if my opponent always turns his runners, is my
> z-zone
> worthless?
I asked Jim Nelson about this question, below is my question and his
response.
<<1. How does the z-zone work? Does the player using it have to choose
unturned runners, can the opposing player choose a turned runner, does
the opposing player have to choose all his runners or can he choose a
sacrificial lamb.>>
Both players must use only unturned Runners. The "defending"
player must use
all of his unturned Runners.
Hope this helps
Redman