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From: Crane <jack9@*********.NET>
Subject: Re: z-zone Q
Date: Mon, 15 Dec 1997 16:06:37 -0800
At 05:58 PM 12/15/97 -0800, you wrote:
>A tale of 2 Joes wrote:
>
>> so i'm looking at z-zone in the middle of a game and it occurs to me
>> that
>> my poor little glitzes and thrashes are gonna get rocked if i play and
>> use
>> it. then i think about the wording, so it says all runners "must" be
>> involved in this combat. even turned runners? i thought turned runners
>>
>> couldn't be a part of initiating combat? so do turned runners still do
>>
>> damage? do i have to pair up with turned runners? so how does that
>> work?
>> on the flip side, if my opponent always turns his runners, is my
>> z-zone
>> worthless?
>
>I asked Jim Nelson about this question, below is my question and his
>response.
>
><<1. How does the z-zone work? Does the player using it have to choose
>unturned runners, can the opposing player choose a turned runner, does
>the opposing player have to choose all his runners or can he choose a
>sacrificial lamb.>>
> Both players must use only unturned Runners. The "defending"
>player must use
>all of his unturned Runners.
>

<opinion/>
I find this contrary to the purpose of the card.
I certainly don't play it this way...I think it is a decision made upon the
idea that turned runners were not in the safehouse.
I think you should only be able to choose runners from the safehouse....now
should you be able to use more than 6....???
</opinion>

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