From: | ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM> |
---|---|
Subject: | Re: Fictional Card of the Week |
Date: | Mon, 15 Dec 1997 22:19:09 -0500 |
>Bottled Demon
>Type: Gear (Magic/Focus)
>Rarity: *Promo
>Cost: 5Y
>Text: Play on a Shaman or Mage. Turn user to gain Conjuring+1 or
>Sorcery+1 until the end of game. After each use, user loses 1 Body
>permanently. When user dies, each player (beginning with owner) may pay
>5Y to deploy Bottled Demon on a Runner he or she controls. When Bottled
>Demon is placed in the trash pile, it is removed from the game.
Here is my first impression of the above card - if you "turn user to gain
... ~until the end of the game~ ... after each use, user loses 1 body
permanently" - not to play card lawyer or whatever they are called,
wouldn't turning the gear the initial time take away the body point only
once? That is, initial turn I gain the conjuring or sorcery +1, loose the
body point, yet keep the gain until the end of the game... Or did you mean
turn the gear and gain the +1 until the end of the turn?
Maybe make the card unique?
And the last line, wouldn't it be easier to say somewhere about fragging
the card when discarded? *shrug*
>Not *quite* as evil as the real Bottled Demon (from the SR:RPG module of
>the same name), but, ah, "sufficiently nasty" in my opinion. If anyone
>wants to try and top this....?
Hmmm, an old module I don't think I have.
>>>>>Axlrose - ...<<<<<