From: | "Abadia, Teos" <Teos.Abadia@****.COM> |
---|---|
Subject: | FW: FASA answers on Skwraaaark, Yellowjacket |
Date: | Tue, 16 Dec 1997 11:33:12 -0500 |
> From: FASACorp2[SMTP:FASACorp2@***.com]
> Sent: Tuesday, December 16, 1997 12:52 AM
> To: Abadia, Teos
> Subject: Re: SRCCG
>
> In a message dated 12/12/97 8:47:53 AM, you wrote:
>
> <<Can Skwaaaaark use skillsofts?
> No. Skillsofts are Gear/Miscellaneous cards. Skwaaaark can only
> use
> Gear/Cyberware cards).
>
> A player with the Yellowjacket can't use gear cards. Does this
> include
> cyberware?
> Yes. Cyberware cards are Gear cards.
>
> How does muscle replacement suddenly "not get used"?
> This may not be a satisfactory answer, but rules are rules. If
> it helps,
> pretend that you don't know what cyberware is and think in terms of
> game
> mechanics. Muscle Replacement is simply a Gear card that costs 3¥ =
and
> gives
> the user +2/+1 and Athletics +1. The TCG can't reflect the fiction as
> completely as the RPg without becoming nearly as complex. While this
> may
> frustrate players familiar with both games, it makes it much easier
> for
> players who are unfamiliar with the RPG to comprehend the TCG.
>
> Could a player with skillsofts of piloting 2 use Yellowjacket? Could
> a player
> with Yellowjacket use a skillsoft like streetwise, or does that still
> follow under the "no gear" clause?
> No and no. Gear cards cannot be used in conjunction with the
> Yellowjacket.
>
> Thanks for your time and a great game<<
>
> Thanks for playing it!
>
> Sincerely,
>
> Jim N.
>
>