From: | MLoki <MLoki@***.COM> |
---|---|
Subject: | Re: Cyberware |
Date: | Tue, 16 Dec 1997 16:31:28 EST |
--part0_882307888_boundary
Content-ID: <0_882307888@****_out.mail.aol.com.1>
Content-type: text/plain; charset=US-ASCII
In a message dated 97-12-16 16:29:00 EST, MLoki writes:
<< In a message dated 97-12-13 13:43:24 EST, you write:
<< >>> There's precedence for this in an earlier discussion on this
alias. Technically, two runners can exchange cyberware, even tho it doesn't
make much sense if you play the SR RPG. I checked the FAQ 2.0 again, and
didn't find anything to counter this. So, for now I'd have to agree, gear is
gear, even if it doesn't make much sense to me :)<<<
I think FASA had to make some choices taht conflict with fictional logic
to make the game work. A TCG is not an RPG and so they have to simplify.
This leads to seemingly illogical rules and situations like those you
mention above. However, it also keeps the game at a level that's fun
without being too convoluted. >>
Pg 33 of the rule book says you cannot swap or remove cyberware once it is
deployed. It's not in the FAQ because it states it clearly in the rule book.
>>
BTW Sorry mothman I hit send before checking the to box.
--part0_882307888_boundary
Content-ID: <0_882307888@****_out.mail.aol.com.2>
Content-type: message/rfc822
Content-transfer-encoding: 7bit
Content-disposition: inline
From: MLoki <MLoki@***.com>
Return-path: <MLoki@***.com>
To: mothman@**********.com
Subject: Re: Cyberware
Date: Tue, 16 Dec 1997 16:29:00 EST
Organization: AOL (http://www.aol.com)
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit
In a message dated 97-12-13 13:43:24 EST, you write:
<< >>> There's precedence for this in an earlier discussion on this
alias. Technically, two runners can exchange cyberware, even tho it doesn't
make much sense if you play the SR RPG. I checked the FAQ 2.0 again, and
didn't find anything to counter this. So, for now I'd have to agree, gear is
gear, even if it doesn't make much sense to me :)<<<
I think FASA had to make some choices taht conflict with fictional logic
to make the game work. A TCG is not an RPG and so they have to simplify.
This leads to seemingly illogical rules and situations like those you
mention above. However, it also keeps the game at a level that's fun
without being too convoluted. >>
Pg 33 of the rule book says you cannot swap or remove cyberware once it is
deployed. It's not in the FAQ because it states it clearly in the rule book.
--part0_882307888_boundary--