From: | "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU> |
---|---|
Subject: | Re: Tournament Rules |
Date: | Wed, 24 Dec 1997 10:16:59 -0800 |
>
> So, lately I've been trying to come up with some nice rules for running
> a tournament of Shadowrun. Most of it is pretty basic stuff -- this
> many cards, reversed-polish type advancement, win after ten zillion
> Reputation, yadda, yadda, yadda.
>
> Then I started thinking: wouldn't it be nice if you could use previous
> Rep in the game you're currently playing? So, I came up with the
> following (still sketchy) rules:
>
> Advancement: Players accumulate Reputation from game to game. The
> total amount of Reputation they have at the end of the game is added or
> subtracted from their "Good Reputation". The following modifiers also
> apply:
>
> Winning a game: +15 Good Reputation
> Tieing a game: +5 Reputation
>
> (No, I have no idea how you would tie a game, I just want to make sure
> all the bases are covered).
>
> In addition, Good Reputation may be spent *before a game begins* in the
> following ways:
>
> +1 Y to Crestick: 40 Good Reputation
> +1 card in hand: 50 Good Reputation
> Begin with card of choice: 100 Good Reputation
> Remove a card from your deck: 15 Good Reputation
> Return card to deck: 30 Good Reputation
> Go first in game: X Good Reputation
>
> Notes: Remove a card from the deck -- Players must still meet the
> minimum deck limits (ie 60/6 cards). This is a possible way to enact
> sideboards, however.
>
> Go first in game: Each player may write down (secretly) the amount of
> Good Reputation he is willing to spend to go first. The player who bid
> the most goes first; the plaeyr(s) who bid the least divide the
> Reputation among themselves.
>
> This provides some interesting effects late in the tourney; Given that
> the game is considered "won" at 100 Reputation, I don't think I'd see
> anyone using the "begin with card of choice" option.
>
> Additionally, I was going to create some rules for players to place
> side-bets on other games, although that might speed the gameplay up
> *too* much (and if there are ever $10,000 prizes in SRTCG, might lead to
> collusion....)
>
> Thoughts, comments, flames welcome.
>
> -MbGreat idea. My only modification would be to decrease the rep cost to
get +1 card in hand. I would make it cost less than the +1Y at the
beginning of the game. I am assuming that the +1 card in hand is a one
shot deal and that the player doesn't get to refresh up to 8 cards rather
than 7.
Ken Dirk (DrugDoc)