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Mailing List Logs for ShadowRN

From: John Jacobsma <J.Jacobsma@************.COM>
Subject: Re: The Ultimate Shadowrun Deck (TM)
Date: Fri, 26 Dec 1997 11:03:24 -0600
On Thursday, December 25th, 1997 at 1:26 AM, Crane wrote:
>
> WARNING:This Deck abuses technicalities.
>
> FUCHI Deck (Aka Submission Deck)
>
> Objectives:
> 100 Sucker Run
> 4 Impossible Mission

Actually, it abuses more than technicalities-it abuses the rules.

Card Limits, p. 11: "You may place 4 copies of any single card in your
deck." This has already been mentioned by others, so I won't belabor the
point.

96 of your Sucker Runs have to go.

Basic Deck-Building, p. 17: "Your deck must contain at least 60 cards, plus
6 Objectives." Six shall be the number of the Objectives, and the number of
the Objectives shall be six. Thou shalt not have seven Objectives, neither
shalt thou have five, unless thou immediately proceed to six. Eight is
right out.

Seriously, you have to read the rules quite carefully here. They never come
right out and say "exactly 6-no more and no less," but they don't say "at
least 6," and a bit further on the same page, where they give suggestions
for the number of each type of card in a deck, Objectives aren't
mentioned. Why? Because you always have exactly 6.

2 more of your Objectives have to go.

However, assuming you keep 4 Sucker Runs & 2 Impossible Missions, you've
still got an interesting deck. (And now you can stop hoarding Sucker Runs.)

On Thursday, December 25th, 1997 at 10:16 AM, Mamoulian replied:
>
> One FastJack, one Fairlight, one Black Hammer. Game over.

Well, not necessarily-if Crane gets his Sticky Fingers + Nerps going first,
all your income will be spent maintaining Fastjack. And don't forget Cherry
Bomb, to take care of Fuchi. Saeder-Krupp could also be used, to keep
anyone from winning.

The more serious question is: why would anyone want to build this deck? Do
you really want to win by waiting for your opponent to realize that he
can't do anything? Wouldn't it be more fun to actually go on a run? Isn't
the point to have fun?

Degenerate decks are for taking the cash prize at a tournament, or for
showing off a flaw in the rules that should be fixed, or both. They're no
fun to play against, and they're really not much fun to play with, either.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.