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Mailing List Logs for ShadowRN

From: Crane <jack9@*********.NET>
Subject: Re: The Ultimate Shadowrun Deck
Date: Fri, 26 Dec 1997 20:34:36 -0800
At 03:55 PM 12/26/97 -0800, you wrote:
>> On Thursday, December 25th, 1997 at 10:16 AM, Mamoulian replied:
>
>> > One FastJack, one Fairlight, one Black Hammer. Game over.
>
>> Well, not necessarily-if Crane gets his Sticky Fingers + Nerps going first,
>> all your income will be spent maintaining Fastjack. And don't forget Cherry
>> Bomb, to take care of Fuchi. Saeder-Krupp could also be used, to keep
>> anyone from winning.
>
>Actually, this "I've got Sticky Fingers so everyone else is broke" is a
>very flawed line of thought, and even moreso in this particular deck.
>Sticky Fingers (and Ice Queen) are only usable by an opponent *on the
>opponent's turn*. This means if I have four Thrashes and a Glitz in
>play (and choose yen over cards) I get my nine nuyen, and can spend it
>any darn way I please, including upkeep for Prime Runners. Add in a few
>Moonlightings, or a Troll Bouncer, or, or, or, and it should be
>obviously that even four Sticky Fingers and four Ice Queens isn't the
>lockout everyone thinks it to be. (I know, I've played the deck for
>three months now!)
>
>Nine nuyen, of course, is just enough to play Fastjack and the Fairlight
>(and the Black Hammer comes courtesy of the 'deck). Once one "thief" is
>gone, the rest just come off easier, as more and more resources are
>freed up. And while I'd liek to say something like "even in a
>low-income situation, you;d be able to..." I won't -- but only because
>you're unlikely to run into a low-yen situation if you're using Prime
>Runners.
>
>Oh, and thief-decks -- like every anti-Resource deck -- really, really,
>really suck wind in a three- or more player game, as all you is make
>more enemies.
>
>-Mb
>
>
I agree, you can't make an effective denial deck in SR but the sticky
fingers aren't for denial they're simply another way to fund BlockParties
etc.

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