From: | Crane <jack9@*********.NET> |
---|---|
Subject: | Re: A few queries |
Date: | Wed, 31 Dec 1997 14:04:06 -0800 |
>This is the rules excerpt:
>Some pumpable cards increase the card's Attack Value but lower its Body:
>for example, +2/. Pumping such a card until the Body drops to 0 kills
>the card. Trash a card with a modified Body of 0 after the card inflicts
>damage.
>
>Since there is no mention of negative body, I am assuming you must stop
>at 0.
>But I don't see anything specific about pumping cards below zero.
>-Chris-
>
>>-----Original Message-----
>>From: Norman McLeod [SMTP:sauta@******.COM]
>>Sent: Wednesday, December 31, 1997 1:41 PM
>>To: SRCARD@********.ITRIBE.NET
>>Subject: Re: A few queries
>>
>>> > Regarding pumping - is there any limit to how much a challenge can be
>>> > pumped? Last night we were playing and my friend was able to pump his
>>>mage
>>> > strike force 5 times, making it 16/16 A6!! also - when should he
>>>announce
>>> > he is going to pump - ie can he wait for me to assign damage before he
>>> > decides to pump, and can he then pump in increments while seeing what i
>>>do
>>> > with the dmage, or does it have to all be at once.
>>>
>>> The only limit (besides nuyen) affects thoser challenges with a +/-
>>> notation (Halloweener Hell, Yak Turf, and so on). You can't pump those
>>> Challenges into "negative Body" -- onec they hit 0, you stop
pumping.
>>
>>NOT TRUE!!
>>
>>It spcifically states in the rule book that you CAN pump cards below zero
>>body!
>>
>
>
I agree that there is nothing mentioned specifically about pumping a card
below zero, and I think everyone can agree that cards that can only be
pumped to 0 are Inferior compared to things that can pump infinitely. I
think, for balance among challenges (to make them as evenly useful as
possible), you should be able to pump beyond 0, IMHO.