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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [Questions][Opinions] More Questions!
Date: Mon, 5 Jan 1998 00:06:28 -0800
Crane wrote:

> Not nearly as exciting....

> 1. Can a (previously) turned runner (say Ice Queen used her ability
> then...) use a program? (excepting when on a shadowrun)

I've always (yes, Teos, always) played that a turned Runner can't do
anything after being turned, including using Gear. Hawkwind's choice,
for instance, is to heal her chummers or protect her butt with a Nature
Spirit.

This stems from the fact that most innate abilities are a lot more
powerful than the Programs (and Spells, and Spirits). Also, an innate
ability, with a few exceptions, is playable at any time, so could always
be played after any Gear-generated effects.

> 1.1 Can a turned runner (as in previous example) use a program to aide a
> shadowrun in progress (that they are not on)?

Nope. A Decker can only use programs that affect a shadowrun that he's
assisting in.

> 2. Is it clear (yet) what 'running without being present' rules there are?

I haven't heard back from Mike or Jim yet. I suspect this might make
its way into the Second Run rulebook, though.

> 3. Is the 'no challenge/mulligan' rule supposed to work that each player
> gets a reshuffle/redraw per mulligan?
> 3.1 ...and that previous reshuffles/redraws (due to another's mulligan) can
> be found to yield no challenges so you may mulligan again?

Nope. "A Bad Shuffle can only be declared once," RBT, p. 48.

> 4.the squatter can be used to get as many cards as you can afford/declare 1
> time during your turn?

After a fashion. You pay 5Y for each card you want to draw out of the
trash, but you can only pay this cost once. (So if you want four cards,
you pay 20Y as a flat fee.) You can't, however, play a card with a
self-trashing effect (...like Astral Sense, the only one I can think of
atm...) several times by playing it, trashing it, paying off Squatter,
playing it, trashing it, paying off Squatter, and so on.

> (opinion section)
> 5. The most cost effective card?(excluding challenges of course)

> Maglock Passkey
> Thrash
> Wild Goose Chase
> Foxy Roxy
> Static
> ???

Most cost-effective.. hunh. Relies too much on context. There are
decks (Ruin the Nuyen!) that practically rely on Static, others in which
he's toast (like, any deck with a Riots in it, or Tempest). False
Mentor definitely works its way into the most decks, however.

Disclaimer

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