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From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Firearms and Gunnery Brute Force Deck
Date: Thu, 15 Jan 1998 17:41:30 -0500
Here's a deck I put together last night, and I'm looking for criticism
and ideas for improvement. What would you add or subtract from this
deck, and why? I haven't played with this one yet, so I can't offer
historical assessment.

The main idea was to use the hard-to-use "Ranger Arms SM-3" card, which
kicks butt and is cheap, but requires Firearms-2 to use. Then I threw 2
Panther Assault Cannons, and on the deck went.

Runners: (19)
Cannonball x2
Glitz
Gore Tusk
Kromagnus
Stomper
Thrash x4
Domino x2
Kracker Jack
Drake
Grizzly
Iron Mike
Lord Torgo
Moon Shadow
Ravage

Notes: The dominoes, iron mike, and gore-tusk have the firearms 2
required for the Ranger Arms SM-3. Any of them becomes very lethal with
it, and at a very low cost. Iron Mike is the lest lethal, at 10/6, and
Gore Tusk the most at 13/8(A1). 5 of the runners has gunnery, required
for the equally lethal but more expensive Panther Assault Cannon. 7
runners have melee, plus 2 have melee-2 and Torgo has melee-3, making
the Katanas valuable. 6 runners have stamina and 5 have armor. Overall,
the 6 rockers keep the money flowing, and the 2 Sudden Goblinization
cards are intended for Trashes, to make them 5/5(A1).

Gear: (11)
Katana x3
Dermal Plating
Harley Scorpion
Ranger X x2
Panther Assault Cannon x2
Ranger Arms SM-3
Maglock Passkey

The gear capitalizes on lots of bang without too much cost, although I
might take out one of the panthers. What do you guys think? The
Passkey can be nice, but otherwise takes up space. The Harley further
extends my armor.

Contacts: (2)
Media Chick
Mr. Black

I may take out media chick. Mr. Black works well. Any comments?

Locations: (2)
Shadowland
Z-Zone

The Shadowland I like to replace the need for deckers while still
reducing unexpected suprises. Would you guys replace this with an Iron
Lung? Z-Zone works well, as I can send a bunch to Shadowland, and keep
the strongest to go attack another player. With a Panther and a Ranger
weapon on two runners, I can make mincemeat of several runners.

Objectives: (7)
Assassination
Fort Knocks x2
Opperation Cottonmouth x2
Operation Up and Over
Dragon Hunt

I may take the Dragon Hunt out, although it can be easy for me to take
while keeping other players from running on it. Assassination rewards
all the firearms I have, while Fort Knocks rewards the 4 Samurai I have
in the deck. Cottonmouth works well with the 5 mercs I have. Operation
Up and Over can slow down mage decks. I have chosen a bunch of
challenges, chosen primarily to have threat ratings. many work with
Fort Knocks (bonus to personnel), others with Up and Over (bonus to
awakened), and any threat rating works with Operation Cottonmouth. Am I
stretching myself too thin? Maybe I am keeping enough types of
challenges to not be too weak against mage decks. i'm not sure. I plan
on killing (via wanted/riots/Z-Zone) any mages with lots of sleep-type
spells.

Challenges: (21)
Corpselight
Lone Star patrol x3
Maglocks x2
Mine Field x2
Nets
Fusion Gate x2
Hunting Gargoyles x2
Knight Errant Guards
Mage Strike Force
Guardian Dracoform
Heavy Sentry Gun
Highway Showdown x2
Killer Drone
Steppin' Wulf Ambush

Stingers: (5)
GAQS
Change of Plans
Wild Goose Chase
Sudden Goblinization x2

Specials: (3)
Wanted x2
Riots


Comments/critiques/improvements welcomed.

Teos.

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