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From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Firearms and Gunnery Brute Force Deck
Date: Fri, 16 Jan 1998 02:41:50 CST
>Here's a deck I put together last night, and I'm looking for criticism
>and ideas for improvement. What would you add or subtract from this
>deck, and why? I haven't played with this one yet, so I can't offer
>historical assessment.
>
>The main idea was to use the hard-to-use "Ranger Arms SM-3" card, which
>kicks butt and is cheap, but requires Firearms-2 to use. Then I threw 2
>Panther Assault Cannons, and on the deck went.
>
>Runners: (19)
>Cannonball x2
>Glitz
>Gore Tusk
>Kromagnus
>Stomper
>Thrash x4
>Domino x2
>Kracker Jack
>Drake
>Grizzly
>Iron Mike
>Lord Torgo
>Moon Shadow
>Ravage

Hmmmm.... You might want to take out a Domino and Grizzly for
2 Shellshocks as he can use both the Ranger Arms and the Panther
Assault Cannon (plus he'll save you a nuyen on the PACs).
He is a bit tougher then Domino and a bit weaker then Grizzly, but
chances are you could use his talents no matter when he comes out in a
game. The others special abilities don't really help in this deck
anyway since there are only 4 dwarfs and no ammo...

The skills on the people you do have are quite useful as you do have
athletics, leadership and demolitions covered.

>Gear: (11)
>Katana x3
>Dermal Plating
>Harley Scorpion
>Ranger X x2
>Panther Assault Cannon x2
>Ranger Arms SM-3
>Maglock Passkey
>
>The gear capitalizes on lots of bang without too much cost, although I
>might take out one of the panthers. What do you guys think? The
>Passkey can be nice, but otherwise takes up space. The Harley further
>extends my armor.

I'ld probably ditch the Scorpion as the one point of armor probably
won't make a big difference in a game outcome. The Maglock Passkey
is worth putting in since you are kind of low on Tech, and it is after
all free. Everything else looks pretty good to me.

>Contacts: (2)
>Media Chick
>Mr. Black
>
>I may take out media chick. Mr. Black works well. Any comments?

I'm not a huge fan with of the save a nuyen on a gear card contacts,
but Media Chick is a good card to have with this type of deck.
But you have to be careful since one WIld Goose Chase will cost you
a run, since you don't have a LotI.

>Locations: (2)
>Shadowland
>Z-Zone
>
>The Shadowland I like to replace the need for deckers while still
>reducing unexpected suprises. Would you guys replace this with an Iron
>Lung? Z-Zone works well, as I can send a bunch to Shadowland, and keep
>the strongest to go attack another player. With a Panther and a Ranger
>weapon on two runners, I can make mincemeat of several runners.

The Z-Zone is always a safe choice for a deck with a bunch of big
guys. I don't think I've actually ever used the Shadowland in a deck,
so I don't know how effective it can be. However, your logic seems to
be sound on it's inclusion. You'll probably have to just play the deck
a couple of times to see if it comes through for you.

>Objectives: (7)
>Assassination
>Fort Knocks x2
>Opperation Cottonmouth x2
>Operation Up and Over
>Dragon Hunt

I think it is a good rule to include a Room 5B78 in any deck with a
Lord Torgo or Skwaaaaark. Those runners can be rather costly and it
looks like having the option of the bonus yen would be good considering
challenges you took.

>Challenges: (21)
>Corpselight
>Lone Star patrol x3
>Maglocks x2
>Mine Field x2
>Nets
>Fusion Gate x2
>Hunting Gargoyles x2
>Knight Errant Guards
>Mage Strike Force
>Guardian Dracoform
>Heavy Sentry Gun
>Highway Showdown x2
>Killer Drone
>Steppin' Wulf Ambush

Hellhounds work great with Operation Cotton Mouth as well. I find
corpselight to be a pretty crappy challenge. I tend to use Hellish
Traffic instead as it seems rarer to have 2 Piloting OR 2 Streetwise than
having 1 leadership. Then again that might be just because everyone
I know plays with atleast 3 runners with leadership in the decks around
me.

>Stingers: (5)
>GAQS
>Change of Plans
>Wild Goose Chase
>Sudden Goblinization x2
>
>Specials: (3)
>Wanted x2
>Riots

THis is probably were I'ld make the most changes. If you do decide
to take out a rocker, the harley or one of the contact/location
cards I'ld recomend adding an All or Nothing, Blindsided or Reinforcements
as all of them can cause an opponent to lose most if not all of their
runners. False Mentor is also a nice card to have. Then again, most
of the cards I have mentioned are rare, so you might not have them
available for use in your deck.



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg Dillon Read
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>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
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