From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: question on wanted |
Date: | Fri, 23 Jan 1998 09:55:29 -0800 |
> outside of it. I paste a snippit from a post in which Jim N. tried to
> better define "present."
> In Runner-on-Runner combat. All attacking and defending Runners
> on both sides are present with each other.
> Note: I would add to this that no other Runners are present in
> this situation. Only the combatants are present. It's implied already,
> but I want it to be clear.
As a quick comment, to keep attributions clear: This is a quote from a
sentence from Teos Abadia to Jim N. I don't believe I've seen anything
posted from Jim in response to it, however.
<brush of ego>
The first two sentences are mine. The remainder is Teos' comment on it
(that it deserves more absolute qualification).
The issue -- about bodyguards and Bar Fights and whether they're present
or not -- is entangled with issues about bodyguarding on shadowruns; if
you can keep five or six bodyguards at home, you can soak all the damage
from the Runners actually doing the shadowrun. I've played several
times (on several days) with Bodyguards being allowed to "assist" in a
shadowrun, in exactly the same manner as Deckers and Indirect Fire, and
it works out pretty well. You still need Runners present to
skill-sleaze Challenges, achieve Objectives and actually deal out
damage.
I do like the idea of Bodyguards accompanying their clients to brawls;
another out might be to allow a particular character a special ability
to assist in Runner-on-Runner combat as well, though that seems to have
its own flaws as well.
-Matt
------------------------------------
With nomads I am numbered. -- E. MacColl
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm