From: | "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU> |
---|---|
Subject: | Re: More tourney stuff |
Date: | Sat, 24 Jan 1998 11:51:36 -0800 |
>
> Conrad Mikaelian wrote:
>
> > I do like the idea of combining the multi-player aspect with the one on one
> > play. However a 2 player deck can make it in a multi player environment.
> > whereas a multi player comes out slower when put into a one on one
> > environment. Mind you I have built decks that work in both situations but I
> > usually consider them 2 player decks. I have also built 2 player decks that
> > will not work in a multi player game.
>
> Question: What real multi-player decks are there in SRTCG? Most
> "multi-player" decks I've seen are simply slow decks that would get
> chewed up in head-to-head games, but survive because the attrition rate
> in multi-player is slower. In general, heavy gear decks (hey, maybe the
> Artful Mage deck can survive yet!)
>
> But multi-player cards-? I'm stumped to think of one that really fits
> multi-play but not one-on-one. (Maybe Saeder-Krupp, but FASA seems
> willing to lobotomize the card for tourneys. Alas.)
I thought the Fat Man was the ideal multi-player card. Since it allows
you to pump up other player's cards, it really doesn't do much good in a
two player game (I'm definitely NOT going to spend money to pump up my
opponent's elite security mage which I am facing). I would be willing to
spend money to pump up that same challenge if another opponent was facing
the challenge and I saw it as swinging the game in my favor.
Ken Dirk (DrugDoc)