From: | Conrad Mikaelian <MLoki@***.COM> |
---|---|
Subject: | Re: Demo decks |
Date: | Mon, 26 Jan 1998 10:37:14 EST |
message dated 98-01-26
01:00:07 EST, you write:<BR>
<BR>
<< <FONT COLOR="#000000" SIZE=3><BR>
Hello, people. I usuallu lurk here, but I need your help now. I'm putting<BR>
together a couple of decks to teach friends how to play Shadowrun (given<BR>
that I have all these cards from trying to complete a set). Here's wher I<BR>
need your help:<BR>
<BR>
I'm looking to make 2 or 3 decks made up of all commons and uncommons, no<BR>
rares. They don't need to be tourney-caliber, but they should be good<BR>
enough to teach the game and it's aspects and mechanics. Can you help me?<BR>
<BR>
You can email me directly or post to the list, as I'm sure there are<BR>
others that (maybe) would appreciate this kind of info.<BR>
Thanks a lot!<BR>
<BR>
Till paths meet,</FONT><FONT COLOR="#000000" BACK="#FFFFFF"
SIZE=3> >><BR>
<BR>
Honestly, open up a deck and a booster take out any unusable cards (ie Chip
Jacks, Skill Softs) Make sure the deck has enough objectives and doesn't
duplicate cards more then 4 times. Theme the deck a little by taking out
programs, spells, drones, or hard to use guns, depending on the available
runner pool for each deck. I found that these make the best demo decks
around. They aren't artificially generated to contain 4 of this, that, or the
other so you can get a good feel for the different cards. You can even theme
them a little more and call them a Mage Deck, Decker Deck, Rigger Deck, Troll
Deck etc.... Have seen decks like this beat tournament decks in a multi-
player game. </HTML>