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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Updated "Present",,,,
Date: Mon, 26 Jan 1998 17:37:15 -0800
Quicksilver wrote:

(snipping rules on present, but leeaving in toto the following:)

> >3) At a Location or Contact. Multiple Runners who visit the same
> >Location are present with each other. Runners are present at the last
> >Location or Contact they visit on that turn. Runners "return" from
> the Location during their owner's next Refresh phase (ie, when the
> Runners unturn).

> As far as Mat's take on 'Present', I tend to agree totally with 1, 2,
> & 4. However, I find no support in the rules for the addition of rule
> #3. You use, or visit, a location or contact. You drop by, take care
> of your business and move on. You are never really 'Present' according
> to the rules.

While not in the RBT, this notion is derived from a comment made by Mike
at Gencon; namely, that GAQS can be used to prevent a Runner from
visiting a Location (and, from that, a Contact; Yoshimo's the only
Contact at the moment that is visited). Since you have to leave the
safehosue to visit, you must (during the "visit") go *somewhere*.

The rule is intended to have two effects. One is to buttress the idea
of present; that there are specific times when Runners are and are not
present in the safehouse. A matter of clarification.

The second is to allow for a number of innovations which aren't
currently implemented in the game. I like the idea of being able to
affect only a small group of Runners, which are "present" with each
other; of Runners as teams being affected as a unit; of stronger
Locations where Runners can stay for periods of time. (After a fashion,
the Safehouse simply becomes another Location using these rules; a
Location with no particular benefits or costs.)

Although I haven't taken them into great consideration myself, there
were a number of thoughts crossing my mind; a Location that only Mafia
Runners could visit, but gave them some special ability while present
there (offhand, say, something like needing to pay extra when targeting
them with Specials, with the Location itself having an upkeep equal to
the number of Runners within.) Or, another Decker hangout, with an
increasing ability to snag Programs from your deck; or a tough-buff
hangout which grants visitors armor or a defensive bonus. The key,
obviously, would be to require Runners to stay awhile (either explicitly
or implicitly).

I tried to make the rules consistent with the official rules; I'd
probably adopt a different term for Runners using "stay" Locations
("move Runner to Club Paradisio.."). There is the drawback that Runners
don't return to the safehouse until they unturn, but it was a matter
that was unclear in the RBT.

So, in a sense, you're right; the rules and cards as they stand don't
need Runner to be present at a Location. I'm looking a bit past that.

Since I'm not a DLOH, however, you can take these as just house rules.
Always like to hear feedback, of any nature.


-Matt

------------------------------------
With nomads I am numbered. -- E. MacColl

SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm

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