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Mailing List Logs for ShadowRN

From: Conrad Mikaelian <MLoki@***.COM>
Subject: Pumpable Guy Deck Re: My Human Deck
Date: Thu, 29 Jan 1998 20:32:05 EST
In a message dated 98-01-29 05:38:26 EST, you write:

<< Well, I figured I'ld send out my Human deck by itself as I am still
trying to find the list of cards for my R3 deck (I might just remake
it from scratch).

As usuall, if you have any questions or comments feel free to send
them my way. Barring any major changes, due to Underworld or the
Second Printing, I'll probably be playing a deck similar to this
at the various Shadowrun TCG tournys I enter. Not because it is my
best deck, rather because it has never been called cheesy by my
friends.

Runners (15)
1 Ajax
1 Archie McDeven
2 Flatline
1 Iron Mike
2 Kracker Jack
1 Macabre
1 Moon Shadow
1 Ravage
1 Stilleto
4 Thrash

Of all the variations of this deck I have used, these pretty much stay
the same. I've cut back on Thrash's to add Macabre's and an Iron Lung,
and I have added mages a couple of times. Really the only important
Runners are Flatline and Ravage, as one of them will end up doing most
of the work. THe rest are added for skills and special abilities.

Gear (11)

2 Armor Piercing Ammo
4 Beretta
1 Doc Wagon: Platinum
1 Flechette Rounds
2 Katanas
1 (Insert matrix program of choice - Steamroller, Sleaze and Sticky Fingers
are my primary favorites - in a tourny I'ld probably go with Sleaze)

This selection rarely changes, as I never carry enough Riggers/Mages/Shamans
to warrant special gear. Also I tend to stay away from Cyber gear out of
habit.

Contacts and Locations (5)

3 Humanis Policlub Gangers
1 Squatter
1 Club Vortex

The Policlub Ganger hinders an opponent for only a one time fee, and it
doesn't effect me at all. Thats the big benifit of playing all humans
(or humans turned trolls :).

Specials (11)

1 All or Nothing
1 Ambidextrous
1 Blindsided
2 GAQs
1 LotI
1 Reinforcements
4 Sudden Goblinazations

Pretty much my stand selection of Specials with SG and Ambidextrous
subbed in, to add the punch the humans can sometimes lack.

Challenges (18)

3 Basilisk
1 Booby Trap
1 Chomps-2000 Guard Dog
1 Guardian Dracoform
3 Hellhound
1 Hellish Traffic
1 Highway Showdown
3 Hunting Gargoyles
2 Manticore
1 Minefield
1 The Big Chase

Mostly Awakened Challenges, targeted towards individual runners. Most
are deadly, and the rest are annoying. The trick is not placing 3
Stealth 2 challenges on one Objective as it can end up being free points
for the opponent.

Objectives (6)

4 Operation Up and Over
1 Operation Cottonmouth
1 Sucker Run

Operation Up and Over is key for my challenge selection as it manages to
stop the annoying mage decks, and makes the Basilisk, Hellhound, Manticore
and Hunting Gargoyles even more deadly. The fifth challenge changes
quite a bit, but Operation Cottonouth is a personal favorite. The
Sucker Run is again pretty much out of habit...
>>

I'm Running a Similiar concept for my pumpable guy deck. In fact it it
weren't for a couple of variations we would be running the same deck.

My deck is majority humans except for Tin Man.

2 Flatline
2 Tin Man
3 Kracker Jack
3 Marek
3 Thrash

There's nothing quite like Sudden Goblinizing one of these guys. Especially
Marek and Flatline.

I'm currently juggling my gun to ammo ratio. I have tried the Extended Clip,
Armor Piercing Ammo with this deck but right now my equipment contains

3 Beretta
4 Ares Predator
3 Uzi III
4 Flehette Rounds
3 Harley Scorpions
2 Doc (Platinum)

The Doc Wagon (Platinum) is key with Tin Man. As much damage as you are
taking you can spend Nuyen to make him bigger and save the rest of your
runners. At the end of the turn he just returns to the safe house with 1
point of damage and everybody is happy.

4 Moonlighting
3 Sudden Goblinization

Not much to hold in the hand lets me cycle faster to get to the challanges.

2 Incubus
3 Toxic Spirit
3 Manticore
3 Security Consultant
3 Mine Field
3 Nets
Guardian Earth Elemental
Guardian Fire Elemental
Guardian Dracoform

I'm running the heavy hitting awakened challanges enchanced by the objectives
to see how much damage a shadowrunning team really can take. The Minefields,
Nets, and Security Consultants help make sure I don't get sleazed to badly.

4 Operation up and Over
2 Critter Hunt

Like I said this is a deck in process, so any critique is welcomed, but it
seems to be doing well so far. As well it should since I dumped most of my
resources into it.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.