From: | Jon Palmer <jmp225@***.EDU> |
---|---|
Subject: | Re: SR:TCG Rules Variant - Fast & Fun |
Date: | Thu, 5 Feb 1998 20:28:51 -0500 |
>
>Lord Torgo, while being cool, is incredibly unbalancing. The best way to
>counteract Lord Torgo is to get him out first. I know people who stack thei=
r
>deck with 4 Lord Torgo's just to try and get him out sooner. Or you can mod=
ify
>your deck to 'liquidate' Lord Torgo. This can work, but it's not much fun.
Funny, we did the EXACT SAME THING. :-) In a tournament setting, I'd
probably use 4 Torgos AND a couple of Abducteds so I can have mine out.
Note 2: Torgo would NOT be broken if he didn't have the "annihilate elves"
ability.
>
>2) Turn the Special card, 'Moonlighting', into a Location card.
>
>This lets you make money quicker, which makes the game go faster. We allow =
up
>to 4 'Moonlighting' cards in play on each side at a time. All other rules
>pertaining to Locations apply. NuYen is the lifeblood of the game, and this
>lets you get your runners and stuff out quicker.
Interesting... we found that if you just increase base ¥ to 5 a turn, it
seems to work better as well. Even if you have no rockers, you can still
do okay.
>
>3) Remove the ability to 'Stack the Objective Deck'.
>
>What we have done is take a single copy of all the objectives the player ow=
ns,
>shuffle them, and then draw randomly from that deck for Objectives. This st=
ops
>the annoying habit of stacking the Objective deck in your own favor, and ad=
ds
>the element of 'randomness' back into the mix.
I don't like this, because it kills fun things like the "Impossible Mission
Force" deck. It's better just not to use Cermak Blast, Cleanse the Hive
and Urban Brawl.
Jon Palmer