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Mailing List Logs for ShadowRN

From: Travis Phillips <tmphill@******.COM>
Subject: Re: Questions, Questions, and more Questions...
Date: Mon, 9 Feb 1998 18:57:02 -0700
Whitehill, Chris wrote:
>
> >
> >> Third.
> >> This is an issue about timing, stingers, and pulling out of the run.
> >> Specifically, when may a team pull out? If the challange has been
> >> revealed, and a runner, who would allow the challenge to be sleazed, is
> >> GAQed or WHOOPS!ed, can the player then pull out of the challange and not
> >> have to face it? If the player decides to go on a run and gets Change of
> >> Plans'ed, can the team pull out before the first challenge is revealed?
> >> Same with Bad Lunch, can the team stop if the big gun goes home without
> >> facing any challenge?
> >
> >> There's a 'natural pause' before and between each Challenge on the
> >shadowrun during which Gear can be activated and the running team can be
> >pulled out. Once the Challenge is revealed, though, you're stuck trying
> >to deal with it. (You can always Wild Goose Chase your team, or use
> >Gear like Detect Enemies.) As to the last two questions, yes to both.
> >You've begun the run but haven't gotten anywhere yet.
> >
> >
> >
> >This seems to go against the spirit of these cards.
> >Bad Lunch isn't very useful if you can just go home if the muscle can't make
> >it.
> >There is no risk. We have always played that you must face the first
> >challenge after
> >declaring a run. If you look at it this way you can see some interesting
> >strategies
> >can develop with bad lunch
> >
> >-Chris-
> >I thought I made a mistake once but I was wrong.

Many months ago I asked FASA this question because of just this
scenario. I would play Bad Lunch on a runner and my opponents would
send that runner on a run alone on turns when they had no intention of
really running just to remove the Bad Lunch. This was based on the
premise that one could pull out before facing any challenges, so there
was no risk of anything nasty happening to the lone runner. It seemed
to defeat the purpose, or at least weaken, the card. I no longer have
the message, but FASA said the running team must face the first
challenge before pulling out (assuming they don't GAQ or WGC
themselves.) That does make the card more effective.

Travis

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