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Mailing List Logs for ShadowRN

From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: More Shadowrun card ideas...
Date: Thu, 5 Mar 1998 09:43:32 -0500
Some more cards I thought about and want to share. As always, comments and
criticism are appreciated, even if negative in nature *smirk*. I have not
seen these elsewhere, so apologies if already posted.

Dikote 1 - Gear (Accessory)
Cost: 2 Nuyen
Text: Play on any personal gear (cyberware/weapon) [like hand razors] or
gear (hand-to-hand weapon) [like the katana] and add +1 to attack value of
gear. Roll D6 after each use. On a 4+, trash Dikote card. Once applied,
card can not be transferred.
Picture: Crossed hand razors with a sparkle of light on the tip.
Flavor: "Let's see Ginsu! top that one!!!"

Dikote 2 - Gear (Accessory)
Cost: 4 Nuyen
Text: Play on any personal gear (armor) and add +1 to armor value of gear.
Roll D6 after each use. On a 4+, trash Dikote card. Once applied, card
can not be transferred.
Picture: Runner in full armor holding up a bottle of wax (in a commercial).
Flavor: "Bullet proof, rust proof, weather proof but not cost proof..."

Beautiful Weather - Special (Stinger)
Cost: 2 Nuyen
Text: Play when a player announces a shadowrun. Owner chooses and turns an
opponent's runner for the rest of the turn. If chosen runner has the
'Hermit' skill, runner is turned until the end of the next turn.
Picture: The runner Static running across the beach towards the ocean while
throwing his cyberdeck over his shoulder (sunny skies).
Flavor: "Forget the shadowrun... where's the sun tan lotion?"

Maze of Mirrors - Challenge (Indoor/Barrier)
Sleaze: Leadership - 2, Technical - 1
Text: If alarm is triggered, roll D6 for each runner present (add +1 (for
each one) if runner possesses 'Leadership' skill). On a roll of 1-3,
runner is lost and returns to safehouse turned until end of next turn [this
accounts for being lost]. On a roll of 4+, runner may continue the shadowrun.
Picture: A group of runners staring at themselves in multiple mirrors,
confused.
Flavor: "Too bad ugliness couldn't get us through this, right Skwraaaaaark!"

Aztlaner Shaman - Challenge (Indoor/Personnel)
Sleaze: Conjure - 2, Stealth - 1
Text: Aztechnology Corporation Location Headquarters must be in play when
revealed, otherwise treat as a bluff. 2 Nuyen: +2/+2 (A+1) until end of
turn. Any runner killed by Aztlaner Shaman is considered fragged because
Shaman conjures an ally Blood Spirit equivalent to half (rounded down with
a minimum of 1) the original, unaltered attack and defense of fragged
runner. Blood spirit also must be destroyed to complete challenge.
Picture: An Aztlaner Shaman ripping the heart out of a runner with his left
hand while his right hand is spraying blood into a spirit form.
Flavor: "Holy drek!!! I'm out of here!"

Thanks for reading,
>>>>>Axlrose - *thinking of more cards...<<<<<

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.