Back to the main page

Mailing List Logs for ShadowRN

From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Interception (was Re: Bulldog Van)
Date: Thu, 5 Mar 1998 13:34:10 -0600
On 03/04/98 18:42:26 you wrote:
>
>---Dan Weber <DFYDUK@*******.NET> wrote:
>>
>> The way it looks from here is that when you declare your run and
>turn the runners you've created a shadowrunning team so Wild Goose
>Chase should work against Interceptions. Since your runners have been
>Intercepted before they could attempt the run, neither Bounty Hunter
>nor Cowards would have any effect since they never 'pulled out' of the
>run.
>
>RBT, page 71, under Intercepting a Shadowrun:
>
>"Intercepting a shadowrun automatically ends the shadowrun. The Runner
>team is considered to have pulled out of the shadowrun even if the
>team defeats the intercepting Runner(s)."
>
>This makes Bounty Hunter and Cowards extremely valid to use after an
>interception.
>
>Skuzzy and Jim have also voiced on numerous occasions that an
>intercepting Runner or team is _not_ a shadowrunning team, so WGC
>would not work on them. Similarly cards that affect/assist a
>Shadowrunning team (ie - indirect fire weapons and Sniper Roost) will
>not aid an intercepting group.
>

So where does that leave us on Bulldog Van?



rabiola@**.netcom.com

Argent - Elven Fixer Extrodinaire Juhafa Vadic, Nethermancer
It was hot, the night we burned Chrome... Many speak ill of the path I walk...

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.