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From: "Jens P. DrÀger" <a1616@****.UNI-BAYREUTH.DE>
Subject: Re: Runner Card Ideas
Date: Fri, 6 Mar 1998 10:37:31 +0100
Tony Glinka wrote:
>
> Since we are throwing around new runner cards, I thought I would throw
> in a few that would be near and dear to my heart: The 3 Musketeers.
> These are meant to be fun ideas. Now, these are not supposed to be any
> way shape or form related to my "real" card. And yes, I know there are
> four of them, not three. If you want to know more about why the title
> is wrong email me in private. :)
>
> All are Human Prime Runners
>
> D'Artagnan -- Musketeer
> Cost: 8/1
> Threat: 5/5
> Skills: Melee-2, Firearms, Streetwise
> Athos -- Musketeer
> Cost: 8/1
> Threat: 5/5
> Skills: Melee-2, Firearms, Leadership
> Aramis -- Musketeer
> Cost: 8/1
> Threat: 5/5
> Skills: Melee-2, Firearms, Stealth
> Porthos -- Musketeer
> Cost: 9/1
> Threat: 5/6
> Skills: Melee-3, Firearms

I just wonder why Porthos happens to be 5/6 ;-)

> Special:
> For each Musketeer in play, the other musketeers get +1/+1. Yes,
> that makes the cards 8/8 (or 8/9 in the case of Porthos) if you manage
> all four out. This comes from the fact that they always fought better
> together. Two were said to be worth 50 men and the four of them could
> take on anyone.
All for one and one for all, huh? :-)

> If you have more than one in play at a time, their upkeep is cut in
> half (rounded up). They always had a knack for supporting each other in
> terms of monetary obligations.
> You may frag Porthos, to defeat any one challenge. He also resets
> the alarm by doing so. If you have read any of the later books in the
> series, you may guess the reason behind this.
> If one of the Musketeers is targeted with a Wanted, he may take
> along any of the others as his "seconds." All who go can be used in the
> fight.
Doesn't that trait make them a little too invulnerable?

> I was also thinking of giving all of them Social, since they have a
> knack for finding a way to turn anything into a party, especially a
> fight.
But then you might want to raise the upkeep to 2 and 3 Yen - they'd get
too powerful and too cheap otherwise (especially if all four are out)...

But well, cool idea!
Jens P.

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