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Mailing List Logs for ShadowRN

From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Big Bad Boogie Deck Beta
Date: Sun, 1 Mar 1998 01:44:00 -0500
-----Original Message-----
From: Wyrmy <elfman@*****.NET>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Saturday, February 28, 1998 3:54 PM
Subject: Big Bad Boogie Deck Beta


>Well here it is.And don't tell me t take any cards out,because I won't.I
>like big,heavy gear and runner layden decks.The people I play against
>have almost no runners,and have standstil decks(they hold you at a stand
>-stil until they can get their runners past the challenges you set up)so
>I built a deck where I could crash through their challenges and take
>their objectives.I mean,they have like 5 runners in their entire
>deck.Every tiome we play it takes several hours for someone to
>win,because their deck is made up ninety percent of challenges.They have
>huge decks(100,200 card decks).So I needed to go through their
>challenges.Also,my deck is mostly elves and Dwarfs and Humans.


That's strange, the largest deck I've ever seen was a little under eighty
cards, and it was far too big. My current deck is 66 cards, and I always
keep it under 70

>Runners:
>Glitz x4
>Jackhammer x4
>The mole x2
>Thrash
>Dante x3
>Cannonball x4
>shade x3
>hatchetman x4
>d-day x2
>turbo x3
>Uncle Joe
>Orion x2
>Syn
>Roadrash
>Wishbone
>reaper
>Razorback
>Shellshock
>Ripper
>red widow
>viper
>stileto
>Domino

You're making the same mistake here with runners that your friends are with
challenges: far too many of them. Remember, you can only send six on a run,
and any more than that on the table should be for fame and recon only. If
you go through runners too fast, you don't need more runners, just better
ones. Try making a deck with 20 runners for shadowruns, 4-8 famous
characters(depending on how expensive the other things in your deck are (and
please for the sake of all that's holy don't use Kromagnus)), 20 challenges,
and 22-26 other cards (gear, specials, locations, etc. the number will
depend on how many famous characters your have). Always remember two things:
1)Quality comes before quantity, and 2)In SRTCG Balance is the most
important thing. An unbalanced deck will leave you with loss after loss.


>Gear:
>heal
>Fireball x3
>Watcher x3
>elemental x3
>City spirit x3
>Bolt of power x3
>Browse
>Steamroller x2
>Armor skin
>Black hammer x4
>Ruger super warhawk
>Streetline special
>Uzi III x2
>Vindicator minigun x2
>Fn Har
>Defiance shotgun
>FN mag-5
>Hand razors x3
>Cyberarm
>Chipjack 1
>Chipjack 2

I wouldn't use any chipjacks unless I were using a lot of chipjacks

>Dermal plating
>Micro skimmer x3
>Roto drone x3
>Hunter Drone x2
>Crawler
>Katana
>Silencer
>exteded clip
>Harley scorpion
>Skillsoft:Demolitions
>Skillsoft technical
>Skillsoft firearms
>Stim patch x3
>Armored vest
>Flecchete ammo


Far Far too much stuff here. Your card count is already over 100. You have
twenty more gear than you have runners! Once again, go for quality over
quantity, and balance over specialization. With this many cards, you'll
never get the ones you want!


>Challenges:
>Razor head turf
>Sim sensation
>Sentry gun x2
>Gut check
>lonestar patrol
>Maglocks x2
>Retinal scanner
>Toxic spirit
>Security camera
>Free spirit
>corpselight
>knight errant guards x2
>nets x2
>Street scum
>Swarm of drones
>Security consultant
>lonestar patrol
>Ambushed in route
>sabotaged controls
>Security guards
>Booby trap
>Electrified fence
>Ambush
>Mage strike force
>Double jeopardy
>Basilisk x2
>hellish traffic
>manticore
>The funhouse
>Feeding ghouls
>poison gas trap


36. This puts your card count somewhere around 140. Try usng only good
combat challenges, good damaging challenges, and good challenges to stop a
team. Don't just throw everything in. And do you really want to draw twice
as many gear as challenges?

>Contacts
>Bounty hunter x3
>Media chick
>Corporate secretary x2
>elven hitman x2
>Shopping cart lady
>Mr black
>Mr johson
>talimonger


You shouldn't need repititions of any contact, even Mr. Johnson. I can see
why you would put them in, with a deck this big, but nce you trim it down,
you'll want to use only a few, maybe five at the most.


>Places:
>hermetic library


you will never get this card. If you do, you will never get it to work for
you. There are too many cards in this deck for you to reliably get
gear/magic cards.

>Specials(stingers):
>Deja vu
>Greenapple quicksteps
>Loaded dice
>luck o' the irish


Why do you have so many repeats of permanent cards, and no repeats at all of
specials?


>Specials:
>Bad lunch
>Block party
>Bugged deck
>Even steven
>infected chrome
>riots


See Stingers


Over all, the most important thing to do is to reduce y the size of your
deck to seventy cards or less. No matter haw many good cards you have in
your 160 card deck, my 66 card deck will cut it to pieces in a matter of
minutes. Remember the three 'R's of deck making 'Refine' 'Refine' 'Refine'

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