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From: "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU>
Subject: Re: Bioware cards
Date: Sun, 1 Mar 1998 12:48:42 -0800
Bradley Aaron Rebh wrote:
>
> Hello all, i was making up a deck today and I realized that there weren't
> nearly enough different cyberware cards. So I grabbed the RPG sourcebook,
> Shadowtech and I went to work on a few ideas, here's what I've come up
> with.
>
> Bone Lacing
> Type: Gear(Cyberware)
> Cost: 3Y
> Text: -3 Essence and +2/+0(A+1) to user. Bone Lacing may be used with
> Armor cards. Limit one per Runner.
>
> Encephalon
> Type: Gear(Cyberware)
> Cost: 3Y
> Text: -2 Essence to user. Play on a runner with Decking. User gets
> Decking +1.
>
> Tactical Computer
> Type: Gear(Cyberware)
> Cost: 3Y
> Text: -2 Essence to user. User gets +2/+0 when using any Ranged Weapon.
> +1 to any Burst Fire roll.
>
> Olfactory Booster
> Type: Gear(Cyberware)
> Cost: 4Y
> Text: -1 Essence to user. If the Challenge just revealed was an Awakened
> Challenge, the player may pull his team out of the shadowrun immediately
> without facing the Challenge.
> Flavor: "*sniff*sniff* Uhm... you smell that?"
>
> Orientation System
> Type: Gear(Cyberware)
> Cost: 2Y
> Text: -1 Essence to user. User cannot be considered fragged.
> or
> Cost: 7Y
> Text: -1 Essence to user. Use in place of a Shadowrun. User may visit
> any player's Location cards. Normal costs and restrictions apply.
>
> -------------------------------------------------------------------------> New
rules for following cards:
> <Append to the section on Gear and Categories>
> Bioware: Treat all Bioware cards as Cyberware cards except for the
> following exception. Bioware has a Body Cost instead of an Essence Cost.
> A runner can hold up to X Body Cost points worth of Bioware, where X is
> equal to the unmodified Body of the runner.
> Example: Glitz has a Beretta and Dermal Plating. Glitz starts as a 3/2,
> the Beretta and the Dermal Plating make him a 5/5(A1). Glitz can still
> only hold 2 points of Bioware because he is originally a 3/2.
>
> All Bioware cards are limited to one of each card per runner.
>
> Note: Not paying for the upkeep (the number after the slash in the cost
> category) turns the runner until the owner's next turn.
>
> Platelet Factory
> Type: Gear(Bioware)
> Cost: 3/1Y
> Text: 2 Body Index. All damage applied to user is 1 less. Limit one per
> runner.
> Flavor: "You'll never bleed to death again."
>
> Symbiotes
> Type: Gear(Bioware)
> Cost: 3/1Y
> Text: 2 Body Index. Remove 1 damage token from user during the Legwork
> Phase.
> Flavor: "Are you hungry?"
>
> Synthacardium
> Type: Gear(Bioware)
> Cost: 3Y
> Text: 3 Body Index. User gains Athletics +1 and +0/+1.
>
> Orthoskin
> Type: Gear(Bioware)
> Cost: 3Y
> Text: 3 Body Index. User gains +0/+1(A+1). Orthoskin cannot be deployed
> on a runner with Dermal Plating and vice versa. Orthoskin may be used
> with other armor.
>
> Tailored Pheromones
> Type: Gear(Bioware)
> Cost: 3Y
> Text: 2 Body Cost. Roll a D6 when a Personnel Challenge is revealed. On
> a 4+ user gains Social +1
> Flavor: "Do I smell alright?"
>
> Adrenal Pump
> Type: Gear(Bioware)
> Cost: 3/1Y
> Text: 3 Body Cost. +4/+1 to user and user gains Anti-social.
>
> Suprathyroid Gland
> Type: Gear(Bioware)
> Cost: 2/1Y
> Text: 3 Body Cost. +2/+2 to user.
>
> Cerebral Booster
> Type: Gear(Bioware)
> Cost: 4Y
> Text: 2 Body Cost. User gains +1 to Sorcery, Conjuring, Technical, or
> Decking. User must have the skill before Cerebral Booster is deployed to
> get the bonus.
>
> Damage Compensator
> Type: Gear(Bioware)
> Cost: 3Y
> Text: 2 Body Cost. User gains Stamina.
>
> Pain Editor
> Type: Gear(Bioware)
> Cost: 5Y
> Text: 3 Body Cost. Double the user's body during the Shadowrun Phase.
>
> Synaptic Accelerator
> Type: Gear(Bioware)
> Cost: 3Y
> Text: 3 Body Cost. Roll D6 after each combat user survives. On a 5+, user
> inflicts damage a second time.
>
> Trauma Damper
> Type: Gear(Bioware)
> Cost: 2Y
> Text: 2 Body Cost. User gains -1 to the fatigue caused by damage.
>
> Toxin Exhaler
> Type: Gear(Bioware/Weapon)
> Cost: 2Y
> Text: 2 Body Cost. May only be used once per turn. Use attack value
> of Toxin Exhaler in place of user's attack value. Attack Value: D6+2 (+1
> for each point of Melee on user)
> Flavor: "Oh, Speaking of a bad case of dog-breath...."
>
> Enhanced Articulation
> Type: Gear(Bioware)
> Cost: 3Y
> Type: 1 Body Cost. User gains Athletics +1
>
> Muscle Augmentation
> Type: Gear(Bioware)
> Cost: 4Y
> Type: 3 Body Cost. +2/+2 to user and user gains Athletics +1.
>
> I tried to translate the Shadowtech Book (which I still have the
> compounds, chemistry and gene-tech to go) as best I could. The upkeeps of
> each piece of bioware represents the runner's increased need for either
> more nutrition or additional chemicals that the body would need to
> survive. If you don't pay the cost, your runner is helpless. Should the
> runner be trashed instead? Some items in the book just wouldn't work for
> the the card game (unless they implemented more drug cards and added
> poison, poison gas(the Poison Gas Trap is an Electrical Challenge) and
> disease stuff). All of the ideas need a lot of help from you guys to
> become cool enough for me to be happy with. Give me your feedback.
>
> What do you guys think?
>

I think there are some pretty cool ideas here. Only card I didn't like
is the orientation system. Depending upon up how it is viewed, this
might actually be too powerful (for example, using it in combination with
aztechnology). Perhaps the card could be changed to read that in the
case of the runner being fragged, orientation system may be fragged
instead.

Just a thought

Ken Dirk (DrugDoc)

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