From: | Tony Rabiola <rabiola@**.NETCOM.COM> |
---|---|
Subject: | Re: Tokens and Semantics |
Date: | Wed, 4 Mar 1998 12:45:38 -0600 |
>
>Hey all.
>
> I was watching the devoping thread concerning tokens and whether or
>not they can be regarded as Gear. Here is my perception on the matter.
>
> We all play this card game (and hopefully everyone loves it) but
>what we all must face is that card games such as this often come down to
>issues of semantics. The wording and text of a card are critical in the
>interpretation of its purpose and meaning. When the wording is confusing or
>erroneous the card tends to debilitate game play or offset the balance of
>the game itself. This "token" issue is just one such situation. Good
>groups of players can usually come to a consensus on how a card is to be
>used, but in the heat of a game (and especially when you're about to win)
>people get a bit wacky and tend to get a little bit heated when they play a
>super cool move and the guy across the table says, "You can't do that.
>That's not what the card is saying." Fortunately we have some level of
>communication with the designers of the game so we actually have the
>facility to implement change in the rules of the game itself. In the light
>of that, here is my personal take on the "token" situation.
>
>
[kasnip]
Which is usually true; however, when it comes to tournament time, house rules don't cut
it.
There has to be some hard and fast definitions about what is what. I don't have a problem
with
runners trading Info or Drug Tokens; if the rules on trading specify Gear cards, that is
what
should be followed, just for continuities sake...
rabiola@**.netcom.com
Argent - Elven Fixer Extrodinaire Juhafa Vadic, Nethermancer
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