From: | Jon Palmer <jmp225@***.EDU> |
---|---|
Subject: | Re: Tourney Format Possibility??? |
Date: | Wed, 4 Mar 1998 15:34:34 -0500 |
>the Total Cumulative Rep Points, or there is no way to come back from a loss.
>If any of you have played Star wARs CCG, and are familiar with how efficient
>and fair that way of tourneys are, then you will find no worries with this
>way.
>
>As for This format not being able to hold many people, that is 100% untrue.
>If you have from 2-12 people, you hold a 4 round swiss, 13-20 people 6 rounds,
>any more you hold 8 rounds. If you look at it, and break it down, in a 4
>round tourney, it will be very hard to have more then one person without a
>loss, and in the higher round tourneys it will be someone 6-0, a few 5-1, and
>so on.
I don't like the "cumulative rep" points. It basically forces people to
play with cards like Wild Goose Chase and GAQ to keep their opponents from
building up rep, in case they might end in a tie with the opponent in the
overall standings. I've run a bunch of tournaments, and the best way to
run them normally is to do swiss to a point (best is when you have 4
undefeated players, or sometimes 2 undefeated and 2 once-defeated). Then
have these players face off for the championship. A good way to run this
would be have it get down to whatever point, then have a multiplayer. But
having the possibility that a player with two losses be AHEAD of one with
one loss due to "total rep" is NOT a way to foster goodwill among players.
Maybe total rep can be used in case of ties, but NOT as anything more
important than that.
Jon Palmer