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From: Bull <chaos@*****.COM>
Subject: Re: Whos Challenges can you go after
Date: Wed, 11 Mar 1998 23:55:10 -0500
At 08:29 PM 3/11/98 PST, Donald Arganbright wrote these timeless words:
>Hello,
>
> This is going to sound like a major nubee question
>but . . .
>
> In a two player game can you go after your own
>objectives? I always thought no. But it brings
>up an interesting question. In a two player game.
>since you never have to go against your own challenges
>wouldn't it be easy to take your own objective on the second turn? Your
>opponent wouldn't know about any challenge restrictions on your
>objective (since it had been turned upside down) and the chance of
>him/her thowing a "bluff" challenge would be rather high. The rule book
>was never too specific on this (that or I really do read
>every other line). Just wondering.
>
>Thanks in advance.
>
You can run on any Objective, including your own...

Keep in mind a couple things here.

On turn two, most often you have one, maybe two runners in play. And if
you have two out, they won;t be big hulking trolls.

Most of the REALLY nasty challenges (most of The pumpables and the
frag-runner ones, like Boovy Trap) are not specific Indoor or Outdoor
challenges, and work just fine, so it's rare that your opponent will ever
lay down more than one challenge that won;t apply, unless his deck and
yours are completely opposed (You're all No Indoor Challenges, he's all
Indoor Challenges, or whatever), and in this case, he's screwed anyways...

In most cases, your runner (or 2) will die. Running on turn two is often a
BAD plan...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

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