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From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: All Common Deck for Introducing new Players
Date: Mon, 16 Mar 1998 19:25:52 -0500
> ----------
> From: Robert Lamb[SMTP:roblamb@*********.COM]
> Cool! Actually this was just what I was looking for to get my
> girlfriend started. I took the liberty of taking a few trolls out and
> adding the few "spicey" dwarves I've got:
> 1 Domino
> 1 Cherry Bomb
> 2 Sam the Sleuth
> Also:
> 1 (additional) rotodrone
> 2 (additional) maglock
> 1 (additional) Caves of Halferville
> I'm hoping this'll add more flavor to the deck and not weaken
> it. I
> added the extra "Caves" since I added yet more dwarves. Thoughts?
> --Rob
>
The deck can be easily modified with a few uncommons. I suggest keeping
any "strategy" cards simple. For example, a new player (and by new, I
mean one not familiar with other card games) will have enough trouble
dealing with the concepts of challenges, objectives, rep, threat
ratings, sleaze, etc. without having to really thing about complex
strategy. For example, Domino can present complex strategy, in that his
power allows you to increase the damage which would kill a runner. You
get temporary bonuses to the damage you can take and then it fades after
the run, killing the runner. This can be too much for a beginner.
Cherry Bomb also adds complexity, since a new player might use up too
much money on the special ability and slow down their game. Sam the
Sleuth is an excellent addition, since the skills are cool, and no
additional rules or abilities are present. I like the other additions as
well.

Also, you may want to throw 2 more challenges in, as new players are
prone to make mistakes or be unwilling to run early on, and the extra
challenges helps them defend until they are ready to run.

Glad you liked it! Any ideas on what objectives to add?

Teos.

> > -----Original Message-----
> > From: Abadia, Teos [SMTP:Teos.Abadia@****.COM]
> >
> > Runners: (20)
> > 4 Cannonball
> > 2 Dante
> > 2 D-Day
> > 4 Jack Hammer
> > 3 Shellshock
> > 2 Stomper
> > 3 Thrash
> >
> > Gear: (20)
> > 3 Ares Predator
> > 3 Explosive Rounds
> > 4 Vindicator Minigun
> > 1 Uzi
> > 2 Cyberarm
> > 2 Katana
> > 3 Yamaha Rapier
> > 1 Hunter Drone
> > 1 Roto Drone
> > (I often remove the Uzi, plus one minigun and/or cyberarm.
> > While 20 gear is high, I find new players dig the varied gear.)
> >
> > Contact: (1)
> > 1 Media Chick
> >
> > Locations: (3)
> > 2 Caves of Halferville
> > 1 The Iron Lung
> > 1 The Warehouse
> >
> > Stingers: (4)
> > 1 Green Apple Quicksteps
> > 1 Luck of the Irish
> > 2 Moonlighting
> >
> > Specials: (1)
> > Bad Lunch
> >
> > Challenges: (20)
> > 1 Ambushed En Route
> > 3 Basilisk
> > 1 Booby Trap
> > 1 Corpselight
> > 2 Hellish Traffic
> > 1 Hit and Run
> > 4 Lone Star
> > 1 Maglocks
> > 2 Mine Field
> > 2 Nets
> > 2 Sentry Gun
> >
> > Objectives: (6)
> > 2 Assasination
> > 2 Critter Hunt
> > 1 Cermak Blast
> > 1 Courier Run
> >
> > Well, there you have it! An attempt to create the perfect deck to
> > introduce a new player to the game, using all the extra common
> > cards that a veteran player will have.
> >
> > Suggestions for improvement and other intro deck ideas appreciated.
> <>
>

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