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From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Shadowrun card ideas... [Part 2]
Date: Thu, 19 Mar 1998 22:43:48 -0500
Date: Sun, 08 Mar 1998 05:11:21
To: FASACorp2 <FASACorp2@***.com>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.com>
Subject: Shadowrun card ideas... [Part 2]

Again, thanks for taking the time to read these...

Natural Calling - Location (Stinger), Unique
Cost: 8/1 Nuyen
Text: "A player with elven runner(s) must roll D6 at the start of his
legwork phase for each runner, adding +1 for each ganger and/or leadership
skill. On a roll of 1-3, turn elven runner card faced down to represent
the return to his/her roots until owner's next Refresh phase. On a roll of
4+, runner can proceed normally. If upkeep cost can not be met, trash
Natural Calling."
Picture: A heavily wooded forest apparently drawing the viewer into its
depths with illusion and song while a city blurs in the background.
Flavor: "Mother Nature calls to her true children to return away from the
cities of concrete and steel."

-- An attempt at an anti-elf deck. I wanted the card to be a location so
it could be visited by runners while also running the chances of getting
bombed. The stinger aspect is due to affecting all elven runners in play
while the upkeep is to keep that aspect going while still balancing overall.

Artificial Intelligence [American Version] - Objective, Unique
Reputation Points: 25, +10 if destroyed via decking actions.
Physical: 5/20 (A1) OR Matrix (special)/10
Text: "+2/+2 to all Electrical Challenges. For Matrix combat, roll D6 for
each turn. On a roll of 1 (attacker) or 2 (defender), A.I. uses the Black
Hammer program. Roll of 3-4, A.I. uses the Hog program at a decking skill
+1 that of the highest decker involved in combat. Roll of 5, A.I. use a
Steamroller program to try and knock out a decker's first program. Roll of
6, A.I. uses a Crash program to dump all deckers while black tarring their
programs. The A.I. defends itself similarly to the Camo program. Deckers
defeated by A.I. have their base attack/defense stats added to physical
stats."
Picture: The small silver elf boy of Dodger meeting up with the A.I.
similar to that from the very first Shadowrun series.

-- This is one of my most confusing cards to date. I wanted to portray
the artificial intelligence as a living decker. So I used the available
cards for deckers against them. There would have to be some alterations
for the A.I. against living deckers. The Black Hammer program rolls are
obvious - roll of 1 and the A.I. is on the attacker, roll of 2 and it is
the defender. The Hog program is self-explanatory while the Steamroller
program should be worded for the A.I. to say the first program faced is
trashed on a roll of 2+, the second at 3+, etc., but it does not retain the
stay-in-play aspect. The Crash program I wanted as a survival aspect to
itself, causing all dumped deckers to experience a Brain Freeze. And with
each attack against it, a roll of 4+ will avoid the whole attack.

Aztlaner Shaman - Challenge (Indoor/Personnel) 6/6 (A1)
Sleaze: Conjure - 2, Stealth - 1
Text: "Aztechnology Corporation Location Headquarters must be in play when
revealed, otherwise treat as a bluff. 2 Nuyen: +2/+2 (A+1) until end of
turn. Any runner killed by Aztlaner Shaman is considered fragged because
Shaman conjures an ally Blood Spirit equivalent to half (rounded down with
a minimum of 1) the original, unaltered attack and defense of fragged
runner. Blood spirit also must be destroyed to complete challenge."
Picture: An Aztlaner Shaman ripping the heart out of a runner with his left
hand while his right hand is spraying blood into a spirit form.
Flavor: "Holy drek!!! I'm out of here!"

Maze of Mirrors - Challenge (Indoor/Barrier)
Sleaze: Leadership - 2, Technical - 1
Text: "If alarm is triggered, roll D6 for each runner present (add +1 (for
each one) if runner possesses 'Leadership' skill). On a roll of 1-3,
runner is lost and returns to safehouse turned until end of next turn [this
accounts for being lost]. On a roll of 4+, runner may continue the
shadowrun."
Picture: A group of runners staring at themselves in multiple mirrors,
confused.
Flavor: "Too bad ugliness couldn't get us through this, right Skwraaaaaark!"

Beautiful Weather - Special (Stinger)
Cost: 2 Nuyen
Text: "Play when a player announces a shadowrun. Owner chooses and turns
an opponent's runner for the rest of the turn. If chosen runner has the
'Hermit' skill, runner is turned until the end of the next turn."
Picture: The runner Static running across the beach towards the ocean while
throwing his cyberdeck over his shoulder (sunny skies).
Flavor: "Forget the shadowrun... where's the sun tan lotion?"

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.