From: | Lodewijk Roskott <l.roskott@***.NL> |
---|---|
Subject: | Re: Wanted! |
Date: | Mon, 23 Mar 1998 22:28:54 +0100 |
>
> David Reis wrote:
> >>
> >This is something I don't understand. My group has always played that the
> >opponent attacks the Wanted! character during his own legwork phase, but
> >the SRTCG Q&A has this ruling:
> >
> >Wanted!:
> >Q1: Do you attack the Wanted! character during a) the WANTED! character's
> >player's legwork phase or b) the legwork phase of each opponent?
> >A1: The WANTED! character's player's Legwork Phase.
> >
> >If you play Wanted! the way my group has been playing it, you avoid
> >problems like Lood brings up. Can anyone please tell me why it should be
> >different?
> >
> A possible reason for the ruling is so that an opponent has a chance to
> react to the card in a way that the person playing the Wanted can not easily
> predict. If you play the Wanted in your legwork phase, there is absolutely
> no uncertainty in most cases - its an automatic kill. When played in an
> opponent's legwork phase, the opponent might play an Ally Spirit, Doc Wagon
> Armor or weapon that reverses the outcome. The game thus becomes much more
> interesting and much less mechanical. More like the real world where miracles
> do occasionally save an individual's bacon....
>
> Joe Nuth
So i can play an armor on my runner with wanted on it when my opponent
turns 1 of his runners to attack mine?