From: | Blade Hunter <bladehnt@*********.NET> |
---|---|
Subject: | Re: Two Questions |
Date: | Fri, 27 Mar 1998 11:22:25 -0500 |
> I believe spells like Armor, that don't explicitly say "turn to use"
> can be answered in the same was as Ally Spirit which also doesn't
> carry that phrase.
>
> This comes from the SRCard Q&A:
>
> Q1: Since it doesn't have to be turned to use it, does the Ally spirit
> count towards a Shaman's limit of spirits?
>
> A1: They still count because even though they don't turn, they ARE
> used.
<i probably snipped a lil too much, but ya'll can figure this out>
However, i lifted this off of the Playing the Game portion of the online
rulebook:
"Deckers may use a Gear/Program card and Mages and other Runners with Sorcery
may use a Gear/Spell card. This action does not cause the user to turn, but
the Program or Spell card is turned and cannot be used in the Shadowrun
phase."
This puts turning on *all* spells (and programs). Otherwise, the Spell Lock
would only be useful for combat related spells, and that'd be wacky in
relation to the rpg...(different game, i know).
I always considered Ally Spirit to be an exception to the rule, with spirits
having to turn to add their threat ratings while on shadowruns (and combats,
too?), but unfortunatly this minor inconsistency is rather confusing at times.
(imagine the poor souls who don't have access to srcard list, and faqs, and
whatnot...)
alas, the rules lawyer...
-me.
bladehnt@*********.net