Back to the main page

Mailing List Logs for ShadowRN

From: Alex McLeod <ghatotkacha@*******.COM>
Subject: Re: [OT] Huge Ranting and Raving...
Date: Fri, 27 Mar 1998 21:46:06 PST
>I am not knocking the game (maybe the mechanics on some things - like a
>card saying 'Rat Shaman' can be ~any~ totem while a 'Gang Leader' is
S-O-L
>for leader booster...), but as a realist, does the game have stamina to
>carry on? Or will it fade into the void of other games of the past?
Going
>by what _I_ see around me, the future seems dim.

I'm just going to say one thing: Shadowrun is the best CCG I've ever
played, and I've played quite a few. I was introduced to the Shadowrun
CCG by a friend who wanted to start playing, and neither of us had even
heard of it. All around, Shadowrun has the most enjoyable gameplay, best
strategy, easiest to learn game play, and most interesting concepts of
any game I've seen. The mechanics are wonderful, original, and
interesting, and I just can't get enough of this game. You are able to
do reasonably well with relatively few uncommons and rares, etc. In
general, all of the things that pose huge problems in other games are
dealt with wonderfully in Shadowrun. Cudos to Jim and Mike. Remember,
Shadowrun was voted the #1 CCG in Inquest magazine for 1998.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.