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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Questions arising from play
Date: Mon, 30 Mar 1998 17:33:43 -0800
Mamoulian wrote:
>
> The group I game with have had several game play questions that have arose:
>
> 1) Genetic Monstrosity- When you assign virus tokens on the runner...do
> they take effect before or after the combat with the challenge? Do you
> have to be healed to turn and get rid of the virus tokens? Or just have to
> choose whether to heal or get rid of the token?

The Virus tokens are added to any Runner damaged by the Monstrosity
(that fails the D6 roll), so it would have to be after combat. Once on
that Runner, they take effect immediately (in time for the next
Challenge, iow).

Once Virus tokens are on that Runner, he would have to turn to heal
during one Refresh phase, and then turn to remove Virus tokens
(apparently during any phase, but I'd suggest doing it on the Refresh as
well).

> 2) Lone Star Beat Cops(or any arresting card)- If Sisko uses his special
> power on the target runner...is the challenge trashed...or is just that
> runner saved from the arrest and another target choosen.( The card states
> target runner who is present is arrested and Lone Star Beat Cops is
> trahsed. This is why the question arose...if no one is arrested...the
> challenge isn't trashed?)

LSBC is trashed after its effect is resolved -- in this case, it tries
to arrest someone, Sisko flashes his badge, and the Beat moves on.

> 3) Lone Star Crowd Control- If there are less than 4 runners....do you have
> to face the challenge. What if the alarm is already triggered?

I'm with Bradley on this one: Even if the alarm is triggered, if there
are less than four Runners, this Challenge is sleazed.

> 4) Yakuza Street Thugs- If the alarm is already triggered....can you pay
> the nuyen and trash the card?

I'm imagining so.

> 5) Gang HQ's- Do the cards stay in play? Or are they trashed at the end of
> your turn.

They stay in play until LOTI'd / Protector Spirited / Wabbit's Footed
out of play. (Specials and Stingers are only trashed once their effect
is "over". Continuous effects, like the HQs, Totems, and Ambidextrous,
stick around indefinitely.)

> 6) Sancho- If I use a Rapier with a metahuman to go on a run....does Sancho
> still get his bonus?

Unless you somehow became the owner of a metahuman, Sancho would keep
his bonus. Sudden Goblinization works really funny on this guy - he
stays almost as tough.

> 7) Acid Mist- Does this card effect all runners in runner to runner combat?
> Or just the runner(s) in the combat with the runner holding the card?

All Runners present -- in other words, Shasta (with Acid Mist) and Orion
(with an Uzi) get jumpd by three Syns (with Switchblades) through the
Z-zone. Orion's player would roll once, and the Syns' player would roll
three times.

> 8) Lone Star Drone- Say I play a drone of Sisko. Sisko has 3\3 (A1).
> When I use Lone Star Drone does it follow the regular rules of Drones?
> (either using the 3\3 or the 4\4?) or do I get a 7\7? (Question arose since
> you don't have to be a rigger to use a drone)

The Drone would work in the same way -- it replaces the Riggers' Attack
Rating.

> 9) Coffin Hotel- Does this stop the Z-Zone? (If my runners are in it of
> course.) The Time Delayed Bomb?

Yup. Of course, they return to the safehouse turned, so it's not the
best bet.

> 10) Lone Star Lock-up- Does the runner who returns for 3 Nuyen have no
> deployment cost? Example if Knuckles (cost 8) is arrested, does he only
> cost 3 to get back to the Safehouse?

Yup. My understanding is that it takes the Runners out of play, but you
don't have to re-deploy them once again.

The 'arrest' cards are pretty funky -- very cool if you want to use a
Runner's special ability twice or three times in the same turn (deploy,
use, arrest, redploy, re-use...)

> 11) The Docks- When first using the Docks, do you place 1 token on it?

The first time you visit, the Docks are empty. Yeah, suck, suck.

> 12) Shady Manager- Is the die roll for every rocker rolled seperatly, or is
> it one roll?

It's not official, but I'd roll once per Rocker.

> 13) Last Stand- What is the point of this card? If I lose all of my
> runners I would rather have the challenge kill the other players also.

Keep five Y on your Credstick and send Mugsy. Mugsy gets eaten by Super
Tough Challenge; you pay the five yen and Super Tough Challenge is
fragged; Mugsy returns to your hand for another bout.

After a reallllly long game -- three hundred points or so -- you can get
your opponent to hte point where he has *no more Challenges*.
Wheeeee!!!!

> 14) In the Spotlight- If I have 1 copy of Thrash in play and another player
> has 2 copies. What happens if the card is played?

All copies remain in play, but any *additional* (ie, new) copies can't
be played.

> 15) Forced Attrition- Define Combat. Is Minefield considered combat? What
> challenged would not be something that you fought?

Combat requires a Challenge with a Threat Rating.


Hope this all helps!


- Matt

------------------------------------
Beware the man who casts two shadows.

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