From: | Bradley Aaron Rebh <brebh@*****.BGSU.EDU> |
---|---|
Subject: | Re: Questions arising from play |
Date: | Tue, 31 Mar 1998 12:24:18 -0500 |
> First, here's what we have on a related question in the SRCard Q&A:
>
> Q1: Is there a difference between the skill requirement for sleazing a
> challenge and alternate choices to "sleaze" as listed in the card text
> (i.e. - Gut Check or Feeding Ghouls)? If not then a combination like a
> triggered Motion Detectors (or a Red Alert) and then a Gut Check could
> effectively form a dead lock with very few options to get past it.
>
> A1: Once Motion Detectors and Red Alert are played, Challenges cannot
> be sleazed. However, cards like Feeding Ghouls and Gut Check! are,
> indeed, an exception to this. As you point out, not being able to get
> past Gut Check! on a successful roll makes no sense (and we are
> counting on people to use some common sense in such situations. We
> don't want the game to become as convoluted as Magic can be.) Sleep
> spell would also work against Objectives defended by Red Alert and
> Motion Detectors.
Which would mean the Yakuza Street Thugs can be payed off and if you have
less than 4 runners present, the Lone Star Crowd Control will ignore you,
right?
Those two cards are what got this thread going in the first place.
-----------------------------------------
Bradley Aaron Rebh
brebh@*****.bgsu.edu
http://art.bgsu.edu/~rebh
920 E.Wooster #4
Bowling Green, OH 43402
419.353.2405
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